Hi,
I wonder if I use coppeliasim.bridge.load() to open several instances in different threads. Do I still need to set the port for different instances? If it is needed, how to set that? Thanks!
Best,
Kz
Search found 15 matches
- 05 Feb 2024, 09:04
- Forum: General questions
- Topic: Running several scenes in parallel, is possible?
- Replies: 10
- Views: 32338
- 30 Dec 2023, 01:41
- Forum: General questions
- Topic: URDF API
- Replies: 3
- Views: 17297
Re: URDF API
It seems only to support Lua API. If I want to use it with Python, what will be the best way to implement that? Thanks!
Best,
Kz
Best,
Kz
- 26 Dec 2023, 01:13
- Forum: General questions
- Topic: URDF API
- Replies: 3
- Views: 17297
URDF API
Hi,
I wonder how to import/export URDF through API. I tried to use simURDF.import, but it shows attempt to index a nil value (global 'simURDF')
Best,
Kz
I wonder how to import/export URDF through API. I tried to use simURDF.import, but it shows attempt to index a nil value (global 'simURDF')
Best,
Kz
- 14 Dec 2023, 21:21
- Forum: General questions
- Topic: Hidden in Rendering
- Replies: 4
- Views: 22808
Re: Hidden in Rendering
To give a more clear example, I attached two images below: https://minigpt-5.s3.amazonaws.com/front_rgb.png image 1 https://minigpt-5.s3.amazonaws.com/front_mask.png image 2 Image 1 comes from a normal RGB camera, and Image 2 comes from a handle-coded camera. You can see there are two large shadows ...
- 14 Dec 2023, 20:29
- Forum: General questions
- Topic: Document and Question for coppeliaSim.lib
- Replies: 3
- Views: 20055
Re: Document and Question for coppeliaSim.lib
Hi,
I have some further questions. What's the difference between simLoop(None, 0) and sim.step(). I find my thread will be blocked after I call sim.step() even though I have set sim.setStepping(True).
Best,
Kz
I have some further questions. What's the difference between simLoop(None, 0) and sim.step(). I find my thread will be blocked after I call sim.step() even though I have set sim.setStepping(True).
Best,
Kz
- 14 Dec 2023, 19:27
- Forum: General questions
- Topic: Hidden in Rendering
- Replies: 4
- Views: 22808
Re: Hidden in Rendering
Thanks for your reply! I'm wondering what values should I set the visibility layer to hide/show. By default, will all vision sensors always only render the objects in the first layer and ignore other layers? Thanks!
Best,
Kz
Best,
Kz
- 14 Dec 2023, 08:02
- Forum: General questions
- Topic: Hidden in Rendering
- Replies: 4
- Views: 22808
Hidden in Rendering
Hi,
I wonder how to stop rendering a specific object for vision sensors, especially when the sensor is under 'color-coded handles' mode.
I have tried 'Hidden during simulation' and changed the visibility layers, but neither works for the rendering. Hope for your reply!
Best,
Kz
I wonder how to stop rendering a specific object for vision sensors, especially when the sensor is under 'color-coded handles' mode.
I have tried 'Hidden during simulation' and changed the visibility layers, but neither works for the rendering. Hope for your reply!
Best,
Kz
- 14 Dec 2023, 01:00
- Forum: General questions
- Topic: How to get simIK and simOMPL in python?
- Replies: 5
- Views: 28891
Re: How to get simIK and simOMPL in python?
I'm using IK to generate linear paths for the robot arm during some manipulation tasks. The callback function is used to check for collisions during planning. I checked the IK and OMPL documents and I didn't find an easier way for collision checking. Is there any demo or example to show how to add c...
- 13 Dec 2023, 10:17
- Forum: General questions
- Topic: How to get simIK and simOMPL in python?
- Replies: 5
- Views: 28891
Re: How to get simIK and simOMPL in python?
I have tried to use simIK = coppeliasim.bridge.call('scriptClientBridge.require', ['simIK']) simIK = coppeliasim.bridge.require('simIK') But it cannot pass a Python function as an argument for validation callback in simIK.generatePath function. The error is about ValueError: cannot serialize unknown...
- 08 Dec 2023, 10:22
- Forum: General questions
- Topic: Question about path in v4.6
- Replies: 1
- Views: 18752
Question about path in v4.6
Hi,
I wonder how to insert more control points into a path in v4.6? In the previous 4.1 version, there is a function named
However, I cannot find a similar function in the 4.6 API. Thanks!
Best,
Kz
I wonder how to insert more control points into a path in v4.6? In the previous 4.1 version, there is a function named
Code: Select all
sim.insertPathCtrlPoints
Best,
Kz