Search found 10 matches

by neostek
18 Jan 2016, 19:53
Forum: General questions
Topic: Lua with zeromq
Replies: 1
Views: 1886

Lua with zeromq

Hi,

where can i find a tutorial that explain how to extend the lua's functionalties in vrep?
Because i would to add the zeromq lua library bindings and use it inside a child script.
thank you very much for your help
by neostek
09 Jun 2015, 22:28
Forum: General questions
Topic: NaoQi with v-Rep
Replies: 12
Views: 13061

Re: NaoQi with v-Rep

Hello everyone, sorry for the delay but I was out of the forum in the last months. As described in this post http://forum.coppeliarobotics.com/viewtopic.php?f=9&t=3353&p=13529&hilit=nao#p13529 I'm searching for volunteers that test/expand the V-REP plugin (that connects the simulated NAO...
by neostek
09 Jun 2015, 21:56
Forum: Feature requests
Topic: Support for accelerated physics engines?
Replies: 2
Views: 7493

Re: Support for accelerated physics engines?

Hello Alan, I'm the guy that developed NAO in V-REP. I'm interested in your project of integrating GPU acceleration during simulation. Did you make any progress from the date of the post? If you are interested in, I also developed a bridge with NAOQI software for V-REP and I'm searching for people i...
by neostek
14 Apr 2015, 14:55
Forum: General questions
Topic: NAOQI - V-REP plugin: searching for testing/developing peple
Replies: 0
Views: 4857

NAOQI - V-REP plugin: searching for testing/developing peple

Hello everyone, this is not a usual post but a request for people who are interested in helping me in upgrading and extending my plugin for the NAO robot in V-REP. I developed a plugin for V-REP that creates a communication between Chroregraphe (more in general NAOQI) and the simulated NAO in V-REP....
by neostek
13 Apr 2015, 21:00
Forum: Feature requests
Topic: Testing/upgrading NAOqi in V-REP: searching team
Replies: 0
Views: 5552

Testing/upgrading NAOqi in V-REP: searching team

Hello everyone, this is not a usual feature request but a request for people who are interested in helping me in upgrading and extending my plugin for the NAO robot in V-REP. I developed a plugin for V-REP that creates a communication between Chroregraphe (more in general NAOQI) and the simulated NA...
by neostek
07 Mar 2013, 19:34
Forum: General questions
Topic: Building new robot in Vrep
Replies: 7
Views: 12685

Re: Building new robot in Vrep

Just a question (maybe a little bit stupid but this is my 11th hour of work today): - why do I have to add a non-pure shape for the visual effect? I mean, why not another pure-shape (if it is faster, maybe static)? I understand the usage of double structure (pure for dynamic calculation) and non-pur...
by neostek
07 Mar 2013, 16:40
Forum: General questions
Topic: Building new robot in Vrep
Replies: 7
Views: 12685

Re: Building new robot in Vrep

Thank you for your response. I will try your suggestion and check if it works. I do not want to disturb you with downloading my file. By the way, what I did is: cylinder (respondable - pure shape) - cylinder (non respondable - non pure shape - static) [This is where I put my mesh in the future] -- f...
by neostek
07 Mar 2013, 16:12
Forum: General questions
Topic: Building new robot in Vrep
Replies: 7
Views: 12685

Re: Building new robot in Vrep

My idea is to create for each link one pure-shape (really simple shapes) and then another non-pure shape (as child of the pure shape) for the visual effect (static and non respondable). For this reason I attached the force sensor. What about the collision problem? Do you suggest to edit the shape wi...
by neostek
07 Mar 2013, 15:40
Forum: General questions
Topic: Building new robot in Vrep
Replies: 7
Views: 12685

Building new robot in Vrep

Hello, I'm trying to build my own robot in Vrep. I read the tutorials and I see that the best way to do that is to create a double-layer system. Each object of the scene is composed by: 1) pure shape (that is respondable and not visible - layer 9) 2) non-pure shape for visual effect (I guess I can s...
by neostek
05 Mar 2013, 16:56
Forum: General questions
Topic: Hot to compile plugin
Replies: 1
Views: 3322

Hot to compile plugin

Hello, I got the new version of 'import URDF' module (as plugin example) but I faced some problem in how to generate the .so to put in the main folder. I found a solution but I'm not sure it is the direct one. Then I would like to know the 'official' procedure. In that way, other users can also use ...