Search found 9 matches
- 12 Jul 2016, 13:50
- Forum: General questions
- Topic: Wrong body orientation when loading URDF
- Replies: 3
- Views: 3184
Re: Wrong body orientation when loading URDF
My current version is 3.3.0 and I also tried with 3.2.2 both on Linux 64. The results are similar and wrong. Another thing that I noted about URDF is that in my file I have different mesh files for visual and collision nodes. Basically collision in a simplified mesh to accelerate the computation. Th...
- 11 Jul 2016, 09:53
- Forum: General questions
- Topic: Wrong body orientation when loading URDF
- Replies: 3
- Views: 3184
Wrong body orientation when loading URDF
Hello, I have a urdf model which I load using the shipped plugin. For some reasons the loaded model is not the way it should be. If I load the same model in Gazebo or Rviz, the model is okay, however, in vrep some shapes/bodies have wrong orientation. The only thing that I changed from Gazebo to Rvi...
- 12 Feb 2016, 14:51
- Forum: Feature requests
- Topic: Reset scene
- Replies: 2
- Views: 5797
Reset scene
Hello,
It would be cool to have button in the file menu to reset the scene. It should basically close the current scene (without saving) and load it again (at its last saved version).
It is particularly useful when users are testing something in a try-and-fail fashion.
Thanks,
Pouya.
It would be cool to have button in the file menu to reset the scene. It should basically close the current scene (without saving) and load it again (at its last saved version).
It is particularly useful when users are testing something in a try-and-fail fashion.
Thanks,
Pouya.
- 06 Nov 2015, 15:04
- Forum: General questions
- Topic: Mouse shortcut for Position/Orientation dialogue
- Replies: 1
- Views: 2417
Mouse shortcut for Position/Orientation dialogue
Hello, I remember sometimes ago, mouse left-button drag was camera pan, right-button drag camera rotate and middle click was used to open object position/orientation dialogue. In the version that I have middle drag rotates the camera (very annoying, particularly with touchpad or a bad mouse) and hen...
- 05 Nov 2015, 12:06
- Forum: General questions
- Topic: Is it possible to make Bill walk backward?
- Replies: 1
- Views: 1699
Is it possible to make Bill walk backward?
Hello,
The title is pretty self-explanatory. I tried to put the target in the "path planning Bill" slightly behind him but he makes a turn. I also tried to give a negative velocity to "walking Bill" but it didn't work.
Is there any way to achieve this?
Cheers,
Pouya.
The title is pretty self-explanatory. I tried to put the target in the "path planning Bill" slightly behind him but he makes a turn. I also tried to give a negative velocity to "walking Bill" but it didn't work.
Is there any way to achieve this?
Cheers,
Pouya.
- 29 Oct 2015, 11:30
- Forum: Bug reports
- Topic: V-REP_PRO_EDU_V3_2_2_64_Linux crashes on start due to ROS
- Replies: 3
- Views: 3914
V-REP_PRO_EDU_V3_2_2_64_Linux crashes on start due to ROS
Hello. I just downloaded V-REP_PRO_EDU_V3_2_2_64_Linux and I noted there is a new shared object called libv_repExtRos.so. It needs roscore to be executed already otherwise v-rep crashes. For me the workaround was simple: Move it to another directory that v-rep doesn't look for shared objects in it. ...
- 26 Jun 2014, 09:56
- Forum: Bug reports
- Topic: Missing header file in OSX 10.9 for building plugin
- Replies: 3
- Views: 5721
Re: Missing header file in OSX 10.9 for building plugin
For future readers: In the past few days I went through an unfair amount of pain with building plugins in Mavericks and here I share some experiences so others wont suffer. If you are going to make platform-independent plugin, by way of using gcc, please consider few notes. First, gcc that comes wit...
- 25 Jun 2014, 10:17
- Forum: Bug reports
- Topic: Missing header file in OSX 10.9 for building plugin
- Replies: 3
- Views: 5721
Missing header file in OSX 10.9 for building plugin
Hello. It seems on OS X Mavericks, v_repExtPluginSkeleton.cpp fails to build out box because of error: use of undeclared identifier 'getcwd' This maybe is due to the fact that in Xcode 5, header files are no longer located in /usr but in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.pl...
- 06 Aug 2013, 09:21
- Forum: Feature requests
- Topic: Passing the path to scene file as command line argument
- Replies: 5
- Views: 8477
Passing the path to scene file as command line argument
Hello all. In our lab we mostly use v-rep for developing plugins and one feature that we are missing a lot, is possibility to launch v-rep and automatically load a scene. E.g. something like this: ./vrep -f myscene.ttt So that when v-rep is launched, it opens myscene.ttt instead of an empty environm...