Search found 12 matches

by Platicopter
19 Jun 2015, 00:30
Forum: Bug reports
Topic: Crash when starting and stopping simulation with remote API
Replies: 6
Views: 5681

Re: Crash when starting and stopping simulation with remote

I'm pretty sure it is related to how the Python code affects the scene. One thing I noticed is that I was starting up the remote API from within the scene's initialization to a particular port, and I don't think it was being explicitly closed anywhere (I needed this in the past because I had two sep...
by Platicopter
15 Jun 2015, 19:56
Forum: Bug reports
Topic: Crash when starting and stopping simulation with remote API
Replies: 6
Views: 5681

Re: Crash when starting and stopping simulation with remote

I ran it with debug information on, it took about 2 days to finish and didn't crash. It might be that this error doesn't come up when it is being run slowly.
by Platicopter
11 Jun 2015, 17:23
Forum: Bug reports
Topic: Crash when starting and stopping simulation with remote API
Replies: 6
Views: 5681

Re: Crash when starting and stopping simulation with remote

I'm running Ubuntu 14.04 and V-REP version 3.2.1 I haven't seen it crash on an empty scene yet. It seems very unpredictable. Sometimes it will run for hours and be fine, and other times it will crash after 30 minutes, and other times it will crash after 5 minutes. The error isn't always in the same ...
by Platicopter
09 Jun 2015, 16:46
Forum: Bug reports
Topic: Crash when starting and stopping simulation with remote API
Replies: 6
Views: 5681

Crash when starting and stopping simulation with remote API

I'm using the Python remote API to run a series of simulations. Each one is about 10 to 20 seconds long and I am stopping and starting the simulation after each run (to reset it to its original state). I am seeing V-REP crash often during these runs (typically 15 - 20 runs in). The error that shows ...
by Platicopter
05 May 2015, 19:18
Forum: General questions
Topic: Select Groups of Objects in the Scene Hierarchy
Replies: 1
Views: 2576

Re: Select Groups of Objects in the Scene Hierarchy

Nevermind, figured it out. Shift+Click and drag does the trick
by Platicopter
05 May 2015, 17:29
Forum: General questions
Topic: Select Groups of Objects in the Scene Hierarchy
Replies: 1
Views: 2576

Select Groups of Objects in the Scene Hierarchy

Hello, Is it possible to select multiple objects in the scene hierarchy without selecting them all individually? The normal way this is done is with Shift+Click, but in V-REP Shift-Click works the same as Ctrl-Click (only adds one new object to your selection, rather than selecting all between). I h...
by Platicopter
16 Jan 2015, 21:23
Forum: General questions
Topic: Running simulation in real-time with short timestep
Replies: 5
Views: 5618

Re: Running simulation in real-time with short timestep

Thanks! I didn't notice the other calculated times before. It looks like scripts are taking up the most time. When I add up all of the numbers at the top of the screen, they are still less than the dt, are there other calculations going on that aren't displayed there? You mentioned rendering time in...
by Platicopter
09 Jan 2015, 21:54
Forum: General questions
Topic: Running simulation in real-time with short timestep
Replies: 5
Views: 5618

Running simulation in real-time with short timestep

I'm wondering if it is possible to run a simulation in real-time using a dt of 10ms. Are there any optimizations that I can do to make this possible? Currently if I create a new scene with nothing in it, and run it with dt=10ms, the simulation time lags behind real-time. As I add more components it ...
by Platicopter
17 Oct 2014, 22:17
Forum: General questions
Topic: Reset back to default view
Replies: 7
Views: 5534

Re: Reset back to default view

Awesome, that worked!
by Platicopter
17 Oct 2014, 19:05
Forum: General questions
Topic: Disabling Components
Replies: 1
Views: 1618

Disabling Components

Is there a way to tempararily disable certain components in the scene? I think having many models and vision sensors may be slowing down my simulation, is there a way to run the simulation without the vision sensors for example? This would be analogous to "commenting out" part of the simul...