Search found 4 matches
- 17 Nov 2022, 10:09
- Forum: General questions
- Topic: Call C++ run function from Lua
- Replies: 4
- Views: 2454
Re: Call C++ run function from Lua
It actually works, I was trying to reach for d[7] which should not exist in C++... Sorry for the incovenience and thank you again for all the answers!
- 01 Nov 2022, 19:07
- Forum: General questions
- Topic: Call C++ run function from Lua
- Replies: 4
- Views: 2454
Re: Call C++ run function from Lua
Hello, Thanks for the reply. The problem was that I was trying to run a while loop within the actuation function, which is really dumb. So sure enough, the thread was kind of stuck I guess, making the whole thing crash. Yet, I have another issue. I am trying to compute the distance between my mobile...
- 28 Oct 2022, 11:01
- Forum: General questions
- Topic: Call C++ run function from Lua
- Replies: 4
- Views: 2454
Call C++ run function from Lua
Hi there, I am trying to call a C++ function from my Lua script so it only contains simMyPlugin.Run() and all the algorithm is placed in that void LUA_RUN_CALLBACK function. For now, I have the following C++ code: void LUA_RUN_CALLBACK(SScriptCallBack* cb) { launchThreadIfNeeded(); printf("[sim...
- 25 Oct 2022, 10:24
- Forum: Feature requests
- Topic: Text-based save file format
- Replies: 17
- Views: 343753
Re: Text-based save file format
Same here, I could definitely use a text-based format! Any chance you planned it in your backlog?