Search found 11 matches
- 03 Nov 2015, 00:58
- Forum: Feature requests
- Topic: search in scene hierarchy
- Replies: 0
- Views: 5816
search in scene hierarchy
It would be nice if there was a search bar for the scene hierarchy. Sometimes it can be tedious to dig through a deep hierarchy to find a specific joint or robot. With a search bar I could type in the name or part of the name of the object(s) of interest to filter what is shown in the scene hierarch...
- 02 Nov 2015, 22:30
- Forum: Feature requests
- Topic: Allow external editor for customization scripts
- Replies: 1
- Views: 5967
Allow external editor for customization scripts
I would like to use an external editor for editing customization scripts. I understand the reason why it has not been done yet: As soon as the script has been closed it will be re-initialized immediately and begin running continuously. I think a similar thing can still be done while allowing externa...
- 17 Aug 2015, 19:23
- Forum: Bug reports
- Topic: Customization script cleanup problem when scene closed
- Replies: 2
- Views: 5169
Re: Customization script cleanup problem when scene closed
For standard child scripts I never have the problem with removing UI's and objects on cleanup: The simulation must always be stopped before closing the scene, and the cleanup portion of the script is always called and always works. For objects created by child scripts during simulation, even if I do...
- 13 Aug 2015, 20:38
- Forum: Bug reports
- Topic: Customization script cleanup problem when scene closed
- Replies: 2
- Views: 5169
Customization script cleanup problem when scene closed
When a customization script is called for sim_call_type==sim_customizationscriptcall_cleanup when a scene is closed, it seems that the scene content is no longer available to perform the cleanup actions. My customization script keeps track of the handles of objects and GUIs it creates in order to re...
- 08 Aug 2015, 00:48
- Forum: Bug reports
- Topic: Surface normals not preserved on "Divide selected shapes"
- Replies: 1
- Views: 3840
Surface normals not preserved on "Divide selected shapes"
After importing a .obj and then using the "Divide selected shape" option, shapes that used to have a 'smooth' curved surface become faceted. I am assuming that this is because that operation does not preserve the surface normals associated with the original vertices that make it display ni...
- 03 Aug 2015, 23:57
- Forum: General questions
- Topic: unset "invert target velocity at limits"
- Replies: 2
- Views: 3734
Re: unset "invert target velocity at limits"
Thanks. That's good to know that the motion mode is outdated. I implemented the static model velocity control as suggested and it works great.
- 31 Jul 2015, 23:35
- Forum: General questions
- Topic: unset "invert target velocity at limits"
- Replies: 2
- Views: 3734
unset "invert target velocity at limits"
I create some non-hybrid motion mode joints through a script. The default setting is "Invert target velocity at limits". Is there a way to unset this property after creating the joint in the script? When I copy a dynamic model and change the joints to comparable static choices I run into t...
- 14 Jul 2015, 20:52
- Forum: Feature requests
- Topic: Text-based save file format
- Replies: 17
- Views: 339144
Re: Text-based save file format
I agree that a text-based file save format would be very useful. I have wanted it for reasons already stated: better use with version control tools, checking what changed between files, etc. I had a thought recently though, that perhaps a diff/merge tool could be made that works with the binary file...
- 30 Jun 2015, 17:36
- Forum: Bug reports
- Topic: Problem/difficulties with .obj texture import
- Replies: 2
- Views: 5794
- 25 Jun 2015, 23:34
- Forum: Bug reports
- Topic: Problem/difficulties with .obj texture import
- Replies: 2
- Views: 5794
Problem/difficulties with .obj texture import
I've noticed a few inconsistencies and problems when applying color properties when importing a .obj. Whenever a texture is applied, the Ambient/diffuse components are not set. Since textures are applied as modulated (as they should be), then the base color should still be applied as well. Simple ma...