Search found 11 matches

by mfloyd
03 Nov 2015, 00:58
Forum: Feature requests
Topic: search in scene hierarchy
Replies: 0
Views: 5555

search in scene hierarchy

It would be nice if there was a search bar for the scene hierarchy. Sometimes it can be tedious to dig through a deep hierarchy to find a specific joint or robot. With a search bar I could type in the name or part of the name of the object(s) of interest to filter what is shown in the scene hierarch...
by mfloyd
02 Nov 2015, 22:30
Forum: Feature requests
Topic: Allow external editor for customization scripts
Replies: 1
Views: 5718

Allow external editor for customization scripts

I would like to use an external editor for editing customization scripts. I understand the reason why it has not been done yet: As soon as the script has been closed it will be re-initialized immediately and begin running continuously. I think a similar thing can still be done while allowing externa...
by mfloyd
17 Aug 2015, 19:23
Forum: Bug reports
Topic: Customization script cleanup problem when scene closed
Replies: 2
Views: 4975

Re: Customization script cleanup problem when scene closed

For standard child scripts I never have the problem with removing UI's and objects on cleanup: The simulation must always be stopped before closing the scene, and the cleanup portion of the script is always called and always works. For objects created by child scripts during simulation, even if I do...
by mfloyd
13 Aug 2015, 20:38
Forum: Bug reports
Topic: Customization script cleanup problem when scene closed
Replies: 2
Views: 4975

Customization script cleanup problem when scene closed

When a customization script is called for sim_call_type==sim_customizationscriptcall_cleanup when a scene is closed, it seems that the scene content is no longer available to perform the cleanup actions. My customization script keeps track of the handles of objects and GUIs it creates in order to re...
by mfloyd
08 Aug 2015, 00:48
Forum: Bug reports
Topic: Surface normals not preserved on "Divide selected shapes"
Replies: 1
Views: 3710

Surface normals not preserved on "Divide selected shapes"

After importing a .obj and then using the "Divide selected shape" option, shapes that used to have a 'smooth' curved surface become faceted. I am assuming that this is because that operation does not preserve the surface normals associated with the original vertices that make it display ni...
by mfloyd
03 Aug 2015, 23:57
Forum: General questions
Topic: unset "invert target velocity at limits"
Replies: 2
Views: 3531

Re: unset "invert target velocity at limits"

Thanks. That's good to know that the motion mode is outdated. I implemented the static model velocity control as suggested and it works great.
by mfloyd
31 Jul 2015, 23:35
Forum: General questions
Topic: unset "invert target velocity at limits"
Replies: 2
Views: 3531

unset "invert target velocity at limits"

I create some non-hybrid motion mode joints through a script. The default setting is "Invert target velocity at limits". Is there a way to unset this property after creating the joint in the script? When I copy a dynamic model and change the joints to comparable static choices I run into t...
by mfloyd
14 Jul 2015, 20:52
Forum: Feature requests
Topic: Text-based save file format
Replies: 17
Views: 301667

Re: Text-based save file format

I agree that a text-based file save format would be very useful. I have wanted it for reasons already stated: better use with version control tools, checking what changed between files, etc. I had a thought recently though, that perhaps a diff/merge tool could be made that works with the binary file...
by mfloyd
25 Jun 2015, 23:34
Forum: Bug reports
Topic: Problem/difficulties with .obj texture import
Replies: 2
Views: 5546

Problem/difficulties with .obj texture import

I've noticed a few inconsistencies and problems when applying color properties when importing a .obj. Whenever a texture is applied, the Ambient/diffuse components are not set. Since textures are applied as modulated (as they should be), then the base color should still be applied as well. Simple ma...