Search found 10 matches

by fairytalef00
28 Mar 2024, 15:51
Forum: General questions
Topic: some bugs about making Spherical joint
Replies: 2
Views: 2599

Re: some bugs about making Spherical joint

It was resolved immediately.

Thank you for taking the time to resolve this!!!
by fairytalef00
22 Mar 2024, 20:53
Forum: General questions
Topic: How to put the motion data and implement dynamically
Replies: 2
Views: 2470

Re: How to put the motion data and implement dynamically

Thank you!!

This is very helpful to me
by fairytalef00
21 Mar 2024, 15:58
Forum: General questions
Topic: some bugs about making Spherical joint
Replies: 2
Views: 2599

some bugs about making Spherical joint

Hello, I'm trying to create a humanoid robot in urdf and implement it in CoppeliaSim. I realized that I can't dynamically activate the spherical joints, so I built it with 3 revolute joints, as shown in the attachment. For the mujoco physics engine, I made it without auxiliary masses, For the bullet...
by fairytalef00
20 Mar 2024, 09:41
Forum: General questions
Topic: Ros2-CoppeliaSim and some bug.
Replies: 4
Views: 768

Re: Ros2-CoppeliaSim and some bug.

Thank you so much.

This has helped me a lot
by fairytalef00
20 Mar 2024, 09:39
Forum: General questions
Topic: How to put the motion data and implement dynamically
Replies: 2
Views: 2470

How to put the motion data and implement dynamically

Hello, In my simulation, I want to input motion data into a 6-axis manipulator and make it behave the same as the motion data. I also want to know the force or torque acting on the end effector (or point on the manipulator where the force sensor is attached) when it moves according to the motion dat...
by fairytalef00
18 Mar 2024, 11:23
Forum: General questions
Topic: Ros2-CoppeliaSim and some bug.
Replies: 4
Views: 768

Re: Ros2-CoppeliaSim and some bug.

Thank you for reply.

https://1drv.ms/f/s!AuvU7BTQNjpWh_Vem8H ... w?e=2afGAb

There are my files(scene, video. etc) about this test.
by fairytalef00
13 Mar 2024, 09:16
Forum: General questions
Topic: Ros2-CoppeliaSim and some bug.
Replies: 4
Views: 768

Ros2-CoppeliaSim and some bug.

Hello. I'm struggling to build a connection environment between Ros2 and CoppeliaSim. To describe the current situation, First, I have a randomly created rotating robot with 'dynamic mode' for the joints. Also, the control mode is 'custom'. Similarly, the other links have mass and inertia. The revol...
by fairytalef00
02 Feb 2024, 15:04
Forum: General questions
Topic: Question about the physics of joints in simulations
Replies: 2
Views: 608

Re: Question about the physics of joints in simulations

Thank you for your reply. I've fixed the video again so you can see it. https://1drv.ms/v/s!AuvU7BTQNjpWh_IyKCQqM76CEhxMKg?e=cbQQ74 Of course, even if you didn't watch the video, I knew what the problem was thanks to your answer. The original example, the 7 Dof manipulator, was set to 'dynamic mode ...
by fairytalef00
01 Feb 2024, 16:52
Forum: General questions
Topic: How to choose between joint Modes
Replies: 1
Views: 469

How to choose between joint Modes

hello! I'm a new student studying robotics. My goal is to implement manipulator and human interaction within a simulator. After trying coppeliaSim myself, I have a lot of questions, which led me to ask this question. To be more specific, I want to input motion data (x,y,z,r,p,y) into each joint of t...
by fairytalef00
31 Jan 2024, 10:51
Forum: General questions
Topic: Question about the physics of joints in simulations
Replies: 2
Views: 608

Question about the physics of joints in simulations

I wanted to analyze the 7 dof manipulator in the model browser. What I'm curious about is that when I removed the script and simulated it, the manipulator's link did not rotate. If I imagine, it was strange that Link was affected by gravity and had to rotate using the joint as the axis of rotation, ...