Search found 67 matches
- 09 Dec 2017, 19:27
- Forum: Bug reports
- Topic: Line Drawing Object not clearing on simulation stop
- Replies: 8
- Views: 24489
Re: Line Drawing Object not clearing on simulation stop
Can that be changed, perhaps there is an alternative way to remove drawn lines from a running scene?
- 20 Nov 2017, 01:01
- Forum: Bug reports
- Topic: Line Drawing Object not clearing on simulation stop
- Replies: 8
- Views: 24489
Re: Line Drawing Object not clearing on simulation stop
Yes, I'm using 3.4 on OS X primarily, but also occasionally Linux. I'm also running into strange behavior when I try to get the handle of the drawing object from the string name I assign it. I will also try to give the drawing object a string name, but some other object's name will be modified &...
- 12 Nov 2017, 01:03
- Forum: Bug reports
- Topic: Line Drawing Object not clearing on simulation stop
- Replies: 8
- Views: 24489
Re: Line Drawing Object not clearing on simulation stop
It was in a child script. I believe that’s a simulation script right?
- 12 Nov 2017, 01:02
- Forum: Bug reports
- Topic: Line Drawing Object not clearing on simulation stop
- Replies: 8
- Views: 24489
Re: Line Drawing Object not clearing on simulation stop
It was in a child script. I believe that’s a simulation script right?
- 09 Nov 2017, 04:31
- Forum: Bug reports
- Topic: Line Drawing Object not clearing on simulation stop
- Replies: 8
- Views: 24489
Line Drawing Object not clearing on simulation stop
I'm creating drawing objects using the following function, however the drawing object does not clear properly when I stop and then run the simulation again: addDrawingObject_function=function(inInts, inFloats, inStrings, inBuffer) -- Create a dummy object with specific name and coordinates if #inStr...
- 09 Nov 2017, 04:25
- Forum: Feature requests
- Topic: V-REP source code on github
- Replies: 6
- Views: 22329
Re: V-REP source code on github
It looks like it might exist now! https://github.com/CoppeliaRobotics
- 08 Jun 2017, 02:00
- Forum: Feature requests
- Topic: V-REP source code on github
- Replies: 6
- Views: 22329
Re: V-REP source code on github
One way would be to have a public fork with pro edu and the other public source code, then a private fork for pro that requires an EULA, etc. Both can be based on the same tree, or you could split shared code from private code. I see those decisions & changes will take some time. :-)
- 06 Jun 2017, 00:29
- Forum: Feature requests
- Topic: V-REP source code on github
- Replies: 6
- Views: 22329
Re: V-REP source code on github
Here is the process: (1) Create a personal account representing you, the individual person (the company comes later!) at: https://github.com/join (2) Next, create an account representing the organization that will manage vrep. For example, google chose to put some projects under the google umbrella ...
- 30 May 2017, 21:27
- Forum: Feature requests
- Topic: V-REP source code on github
- Replies: 6
- Views: 22329
V-REP source code on github
Might I suggest creating a github repository with the V-REP source? Right now the source code is just available via the downloads page . It seems many users make small but useful improvements such as new remote API functions, and others larger improvements but they aren't easy to contribute. A githu...
- 30 May 2017, 21:10
- Forum: Feature requests
- Topic: Bullet 3 gpu physics support
- Replies: 8
- Views: 20038
Re: Bullet 3 gpu physics support
cool! They're also very interested in API feedback at this early stage. If there is anything that would make V-REP integration easier you may wish to comment with a github issue. They are incorporating some new ik and constrained opti algorithms for control as well.