Search found 6 matches

by johnh
05 Dec 2015, 14:11
Forum: General questions
Topic: panoramic view
Replies: 2
Views: 3409

Re: panoramic view

Many thanks Eric - looking at that
by johnh
04 Dec 2015, 20:54
Forum: General questions
Topic: panoramic view
Replies: 2
Views: 3409

panoramic view

Hello

I'm hoping to simulate a robot equipped with a panoramic camera, but couldn't find mention of this in the sections on visual sensors or cameras. Is there any support, or suggestions for how to approach this?

Thanks, John.
by johnh
24 Sep 2015, 20:14
Forum: General questions
Topic: What happens when the simulation is stopped?
Replies: 1
Views: 1791

What happens when the simulation is stopped?

Hi I'm using the remote API to move an object via the continuous service as the user should be able to move the object from the client application regardless of whether the simulation is running or not. When the simulation is stopped, sometimes a moved object stays where it is but sometimes it seems...
by johnh
14 Mar 2015, 20:09
Forum: General questions
Topic: .OBJ import
Replies: 5
Views: 2834

Re: .OBJ import

To get the vertices ending up at the right position in world coordinates I found I had to map -y to z and z to y and then import with y-axis up. (Probably there's a similar transformation that would work when importing z up). For example, my original triangle v 1 1 0 v 1 4 0 v 3 4 0 f 1 2 3 whose in...
by johnh
10 Mar 2015, 23:41
Forum: General questions
Topic: .OBJ import
Replies: 5
Views: 2834

Re: .OBJ import

Hi This is my test OBJ file - just a triangle with bounding box 2x3x0 v 1 1 0 v 1 4 0 v 3 4 0 f 1 2 3 I understand that units and direction of axes are arbitrary, but I would still have expected the bounding box to be 2x3x0 after import. However it is 0x2x3 .. that is, the x coordinate in the obj fi...
by johnh
10 Mar 2015, 22:40
Forum: General questions
Topic: .OBJ import
Replies: 5
Views: 2834

.OBJ import

Hi When importing some mesh from an OBJ file it seems that V-REP (current version) maps the first coordinate of a vertex in the the OBJ file to y, the second to z and the third to x. Also it rotates the resulting object by (0 0 90) in Y-up mode and by (-90 0 -90) in z-up mode. This makes life a bit ...