Search found 21 matches

by tor
30 May 2016, 05:42
Forum: General questions
Topic: Simulating both planning scenes and actual/real scenes
Replies: 1
Views: 1031

Simulating both planning scenes and actual/real scenes

Hi Folks: We want to build an online motion planner, in which the planning and execution phases are interleaved. The planner requires physics simulations during planning (as parts of its generative model). Is it possible to use VREP for simulating both planning scenes and actual/real scenes? If so, ...
by tor
10 Dec 2015, 02:47
Forum: General questions
Topic: Minimum set of libraries needed to run V-Rep headless?
Replies: 2
Views: 2061

Minimum set of libraries needed to run V-Rep headless?

Hi Folks: What is the minimum set of libraries needed to run V-Rep headless? Does anyone have experience / succeed on Running V-Rep on SUSE Linux? I have tried to run V-Rep on SUSE Linux but remains failed: sh ./vrep.sh -h Error: could not find or correctly load the V-REP library ... (hang forever) ...
by tor
04 Dec 2015, 14:53
Forum: General questions
Topic: exporting scene
Replies: 3
Views: 2304

Re: exporting scene

Hi coppelia:

Is there any update on this print-screening feature?
IMHO, that feature will be so beneficial
and if we can record the scene, why not (programmatically) print-screen it?
We often need to print/capture a scene only if something special happen.

Thank you.
tor
by tor
25 Nov 2015, 03:04
Forum: General questions
Topic: How to run multi-query motion planning?
Replies: 1
Views: 1310

How to run multi-query motion planning?

Hi Folks: Is there a way to do multi-query motion planning in vrep? By multi-query, I mean a motion planner that builds a roadmap of the entire environment, for example PRM. I am aware of phase2 nodes that the existing motion planner plugin generates, is there a way to use those nodes for multi-quer...
by tor
18 Nov 2015, 21:54
Forum: General questions
Topic: why does assertion failed! _not_ stop running simulation?
Replies: 3
Views: 1443

Re: why does assertion failed! _not_ stop running simulatio

Hi Coppelia: Below is how to reproduce the mentioned issue: === 1) Open <vrepDir>/scene/forwardAndInverseKinematics2.ttt 2) Put assert(false) in the end of initialization part: if (sim_call_type==sim_childscriptcall_initialization) then ... gripperClosingVelocity=0.01 gripperClosing=false assert(fal...
by tor
18 Nov 2015, 16:37
Forum: General questions
Topic: why does assertion failed! _not_ stop running simulation?
Replies: 3
Views: 1443

why does assertion failed! _not_ stop running simulation?

Hi Folks:

I found that assertion failed! (from embedded scripts) does _not_ stop running simulation?
Is it expected in vrep?
If so, isn't it counter-intuitive? because I think the running simulation should stop suddenly whenever assertion failed, cmiiw.

Thank you,
tor
by tor
14 Nov 2015, 07:03
Forum: General questions
Topic: Directing msgs in statusBar to terminal in headless mode?
Replies: 1
Views: 1156

Directing msgs in statusBar to terminal in headless mode?

Hi Folks: How to direct messages in statusBar to terminal whenever we run in headless mode? It seems to me that if I get running-time error in my embedded scripts in headless mode, I can not see the error message as if it were run with GUI (in which those error messages are printed in the statusBar)...
by tor
09 Nov 2015, 05:39
Forum: General questions
Topic: Disable dynamic engine for motion planning
Replies: 5
Views: 3377

Re: Disable dynamic engine for motion planning

Dear Coppelia and Neostek and All: Is there a way _programmatically_ to re-enable the dynamic models after we disable it via simSetModelProperty(myHandle, sim_modelproperty_not_dynamic) during simulation? I am working on _online_ motion planning, in which the planning phase (kinematics only) is inte...
by tor
04 Nov 2015, 00:36
Forum: General questions
Topic: Remove an interactive GUI window associated with an object?
Replies: 1
Views: 1000

Remove an interactive GUI window associated with an object?

Hi Folks: I am modifying the code in <...>/vrep/scenes/forwardAndInverseKinematics2.ttt, where if we run the simulation, an interactive GUI windows (associated with RedundantManipulator, cmiiw) will pop up. I need to remove that interactive GUI windows. I have deleted all lines in the script of Redu...
by tor
03 Nov 2015, 11:58
Forum: General questions
Topic: How do I check for collisions *fast*
Replies: 9
Views: 10425

Re: How do I check for collisions *fast*

Hi Coppelia:

You said:
Have also a look at the source code of the path planning plugin that comes with V-REP.

Could you please be more specific, which plugin is that? (a complete directory path of the plugin will be so helpful).
Thank you.