Search found 21 matches

by Tobias
05 Jul 2017, 14:38
Forum: General questions
Topic: Getting acces to texture coordinates
Replies: 12
Views: 4230

Re: Getting acces to texture coordinates

HI everybody,

is there any success in rendering a scene / a stereo vision camera to the HTC Vive?

Cheers, Tobi
by Tobias
17 Oct 2016, 07:02
Forum: General questions
Topic: Teleoperation Time Delay
Replies: 5
Views: 2082

Re: Teleoperation Time Delay

Thank you very much. I was thinking about that but hoping it could be done even faster. I will try to implement that.

Cheers, Tobi
by Tobias
13 Oct 2016, 08:57
Forum: General questions
Topic: Teleoperation Time Delay
Replies: 5
Views: 2082

Re: Teleoperation Time Delay

HI, it should simulate the communication delay of teleoperation. This would mean the robot is actually moving but the sensor data as well as the video etc. is only be refreshed after the delay. So the simulation would run further is only refreshed after the delay. In my understanding this matches th...
by Tobias
11 Oct 2016, 15:41
Forum: General questions
Topic: Teleoperation Time Delay
Replies: 5
Views: 2082

Teleoperation Time Delay

Hi everyone, I am again not sure how to solve a problem. I want to generate constant time delay (range from real time to about 3 sec) that should simulate communication delay in teleoperation. I am thinking about using the simulation time steps. I do not need the most accurate simulation as my model...
by Tobias
01 Jun 2016, 07:59
Forum: General questions
Topic: Maximum Field of View
Replies: 1
Views: 1311

Maximum Field of View

Hello everybody, maybe a stupid question but I try to adjust the camera "perspect. anble" to 180 degree but the max. seems to be 135. Is it possible to get 180 degree? I want to accomplish some kind of fish-eye perspective. I also remember there was some topic about that in the forum but I can not f...
by Tobias
29 Mar 2016, 10:20
Forum: General questions
Topic: Exchange Object Handle / Script decision
Replies: 5
Views: 1433

Re: Exchange Object Handle / Script decision

Hi, thanks for the answer. It works and you were right that the execution order was the problem. Regarding the decision for the right kind of script: I want to achieve a pulsation similar to the one Vrep integrates for collision detection (Emissive Color Component Pulsation). I tought the only possi...
by Tobias
18 Mar 2016, 11:12
Forum: General questions
Topic: Exchange Object Handle / Script decision
Replies: 5
Views: 1433

Re: Exchange Object Handle / Script decision

Hi, I can not find my mistake. I get get the handle with: if (sim_call_type==sim_childscriptcall_initialization) then closest_handle = simGetObjectHandle('Target') end if (sim_call_type==sim_childscriptcall_actuation) then simSetIntegerSignal("closest_handle", closest_handle) end and try to receive ...
by Tobias
17 Mar 2016, 11:25
Forum: General questions
Topic: Exchange Object Handle / Script decision
Replies: 5
Views: 1433

Exchange Object Handle / Script decision

Hello, I again have a question. I tried in several ways to exchange an object handel form non-threaded to threaded script. I use simSet/GetIntegerSignal and the right handle / number is printed in the threaded script. But the function simGetObjectPosition does return an error (function's argument ty...
by Tobias
09 Mar 2016, 09:01
Forum: General questions
Topic: Detecting ext. simulation stop in child script while loop
Replies: 6
Views: 2791

Re: Detecting ext. simulation stop in child script while loo

HI,

I am not sure if I got you right but if you use something like:

Code: Select all

while simGetSimulationState()~=sim_simulation_advancing_abouttostop do
the loop should stop with your simulation.

Regards,
Tobi
by Tobias
04 Mar 2016, 13:19
Forum: General questions
Topic: LuaJIT
Replies: 5
Views: 2113

Re: LuaJIT

For me I am not sure if it binds to jit as I can not use e.g ffi library that should be build in jit. So I think in my case V-Rep just loads the standard lua5.1 version. As exactly the same scene / script works on windows.

Cheers,
Tobi