Search found 10 matches

by Matt
30 Sep 2017, 03:51
Forum: General questions
Topic: Permanently Removing Objects from Simulation?
Replies: 2
Views: 382

Re: Permanently Removing Objects from Simulation?

Thanks for the confirmation. I'll see what I can do to avoid loading different objects too frequently in the meantime!

Matt
by Matt
27 Sep 2017, 19:46
Forum: General questions
Topic: Permanently Removing Objects from Simulation?
Replies: 2
Views: 382

Permanently Removing Objects from Simulation?

Hi there, I have an application where I'm adding / removing hundreds of different objects from a V-REP scene, but finding that although an object can be "removed" from the scene, data still persists in memory which eventually ends up maxing out my RAM. Here's a snippit that'll reproduce it, where Ca...
by Matt
09 Jun 2016, 16:13
Forum: Bug reports
Topic: [SOLVED] Crashing with Multiple Simulations Open
Replies: 1
Views: 1094

[SOLVED] Crashing with Multiple Simulations Open

Hi there, I'm running Linux 14.04.4 LTS, and V-REP 64 bit. Lately I've been running multiple V-REP instances, and I've had a problem where V-REP would randomly crash after a certain period of time, and throw the error: (vrep:22731): Gtk-WARNING **: Error loading theme icon 'dialog-error' for stock: ...
by Matt
02 Apr 2016, 01:19
Forum: General questions
Topic: Inverse Kinematics for Barrett Hand
Replies: 1
Views: 651

Inverse Kinematics for Barrett Hand

Hi there, I have an application where I've collected many different 3-D positions of fingertip points from moving the Barrett Hand. I'm now working on the inverse problem, of moving the hand to the collected positions. The problem is kind of similar to the scenario in the tutorials: http://www.coppe...
by Matt
03 Mar 2016, 03:51
Forum: General questions
Topic: Dealing with artifacts for meshes with multiple components
Replies: 2
Views: 614

Re: Dealing with artifacts for meshes with multiple componen

Well TIL :) Thanks for the response. The meshes are coming from a large online repository (and as such, the shapes themselves won't quite be created in the same way). From the mug example from before, it looks like a separate component was made to fill in the gap at the bottom link . Changing the ne...
by Matt
02 Mar 2016, 01:35
Forum: General questions
Topic: Dealing with artifacts for meshes with multiple components
Replies: 2
Views: 614

Dealing with artifacts for meshes with multiple components

Hi there, It's almost inevitable, but when dealing with object meshes with multiple components, there's a lot of interference between many of the patterns. Here's a link to a google drive with some sample images: link Are there any tips for dealing with conflicting meshes/colours? I've looked at kee...
by Matt
10 Feb 2016, 20:16
Forum: Feature requests
Topic: Graph functionality
Replies: 4
Views: 2021

Re: Graph functionality

Agreed, adding and visualizing data on a graph is no problem. (4) was maybe a bit more of a convenience then a necessity. But right now it doesn't look like there's much functionality for doing other manipulations with it. If for example I wanted to collect data and save data over a time range, I've...
by Matt
10 Feb 2016, 02:48
Forum: Feature requests
Topic: Graph functionality
Replies: 4
Views: 2021

Graph functionality

Hi there, It would be nice to see some extra graph functionality added. Specifically: 1) Getting data through an API function (simGetGraphData) 2) Saving/exporting data through an API function (simExportGraphData) 3) Creating a graph (simCreateGraph) 4) Associating/Removing objects from graph (simAd...
by Matt
05 Feb 2016, 15:46
Forum: General questions
Topic: API Equivalent "Compute Mass and Inertia"
Replies: 2
Views: 629

Re: API Equivalent "Compute Mass and Inertia"

Great - thanks for looking into this. Looking forward to the Beta.

Matt
by Matt
03 Feb 2016, 00:30
Forum: General questions
Topic: API Equivalent "Compute Mass and Inertia"
Replies: 2
Views: 629

API Equivalent "Compute Mass and Inertia"

Hi there, I'm looking to load object meshes to a simulation using the API, and then automatically do a convex decomposition on them. I've been able to do this, but have found that the Mass/Inertia matrix on the newly decomposed object is orders of magnitude greater then what they should be. Manually...