Hi fferri,
thank you for the hints. So you mean I should only call Qt functions during the callback-message which are marked as "(called from the UI thread)", like "sim_message_eventcallback_guipass (called from the UI thread)"?
Best,
vrepUser1
Search found 7 matches
- 26 Aug 2018, 17:53
- Forum: General questions
- Topic: Qt based UI in plugin c++
- Replies: 3
- Views: 1633
- 23 Aug 2018, 21:56
- Forum: General questions
- Topic: Qt based UI in plugin c++
- Replies: 3
- Views: 1633
Qt based UI in plugin c++
Hi,
I didnt find out how to use the functions of the Qt based plugin (v_repExtCustomUI) in my own plugin in c++. What I'm missing?
Best
vrepUser1
I didnt find out how to use the functions of the Qt based plugin (v_repExtCustomUI) in my own plugin in c++. What I'm missing?
Best
vrepUser1
- 20 Aug 2018, 20:04
- Forum: General questions
- Topic: Callback for selecting DrawingObjects
- Replies: 3
- Views: 1424
Re: Callback for selecting DrawingObjects
Hi fferri, I'm representing some entities through line drawing objects and this entities have some specific attributes which I want to display through a cutom gui when you click on it. I found that the "sim_message_eventcallback_proxsensorselectup" is doing what I requested for. But yes I ...
- 19 Aug 2018, 18:40
- Forum: General questions
- Topic: Callback for selecting DrawingObjects
- Replies: 3
- Views: 1424
Callback for selecting DrawingObjects
Hello,
is there a callback which will be executed in a plugin, when I select a DrawingObject in a scene?
And if not, its possible with eventcallback "key_pressed"? And/Or with a ray which hits the drawingobject to identify it?
Best,
vrepUser1
is there a callback which will be executed in a plugin, when I select a DrawingObject in a scene?
And if not, its possible with eventcallback "key_pressed"? And/Or with a ray which hits the drawingobject to identify it?
Best,
vrepUser1
- 15 Aug 2018, 14:22
- Forum: General questions
- Topic: DynCallback as Eventmessage in Plugin
- Replies: 1
- Views: 1076
DynCallback as Eventmessage in Plugin
Hello, currently I'm writing a plugin for custom dynamic behaviours. For this purpose I need to go with the stepsize of the physicsengine. Therefore I'm using the nice "dynCallback" in a CustomizationScript which calls at each (dynamic-)step a method in my plugin to make additional dynamic...
- 24 Oct 2016, 18:20
- Forum: General questions
- Topic: Rope Simulation
- Replies: 3
- Views: 3195
Re: Rope Simulation
Hi,
ok thank you! I will try this.
Sorry for the uploaded file. I just uploaded to the first hoster in google results. I updated it to another hoster. I think it is more reliable.
http://www.megafileupload.com/gbfd/SimpleRope.ttm
ok thank you! I will try this.
Sorry for the uploaded file. I just uploaded to the first hoster in google results. I updated it to another hoster. I think it is more reliable.
http://www.megafileupload.com/gbfd/SimpleRope.ttm
- 22 Oct 2016, 17:59
- Forum: General questions
- Topic: Rope Simulation
- Replies: 3
- Views: 3195
Rope Simulation
Hello, I created a dynamic model of a simple rope. I used spherical joints to model the behaviour of the rope. The upper red sphere is static and the rest is dynamic. http://www.megafileupload.com/gbfd/SimpleRope.ttm http://fs5.directupload.net/images/161022/temp/sksao9pp.png Three questions: 1. Wha...