Search found 8 matches

by SamuelXu
10 Oct 2017, 03:12
Forum: Bug reports
Topic: Bug when caculating cyclic Joint's Velocity
Replies: 1
Views: 943

Bug when caculating cyclic Joint's Velocity

Hi: We are using simGetObjectFloatParameter() with parameter sim_jointfloatparam_velocity (2012) to get a joint's Velocity. it works fine in most cases. Here we found if a cyclic Joint's speed exceed some threshold, cyclic Joint's Velocity will be abnormal, e.g. from positive(correct) to negative (i...
by SamuelXu
28 Sep 2017, 09:22
Forum: General questions
Topic: simxCallScriptFunction handle parameter question
Replies: 6
Views: 1377

Re: simxCallScriptFunction handle parameter question

Thanks coppelia: Your suggestion works for me. Now I can play with the complexCommandTest.cpp and corresponding ttt correctly, and it answers my question: I should always call a script inside ttt script, and try to avoid directly invoke a regular API directly from client (in this case, I need stub i...
by SamuelXu
26 Sep 2017, 03:52
Forum: General questions
Topic: simxCallScriptFunction handle parameter question
Replies: 6
Views: 1377

Re: simxCallScriptFunction handle parameter question

Hi, coppelia:
Could you kindly point it out where my above understanding make sense or not?

Thanks!
by SamuelXu
22 Sep 2017, 10:16
Forum: General questions
Topic: simxCallScriptFunction handle parameter question
Replies: 6
Views: 1377

Re: simxCallScriptFunction handle parameter question

Hi, coppelia: Thanks for reply! There isn't a main script which contains GetObjectName in my ttt. My main purpose is to invoke simGetObjectName() directly from client side without a main script involvement. Yes I mimic complexCommandTest.cpp's example of createDummy_function() as following. result=s...
by SamuelXu
21 Sep 2017, 13:30
Forum: General questions
Topic: simxCallScriptFunction handle parameter question
Replies: 6
Views: 1377

simxCallScriptFunction handle parameter question

Hi: According manual, simxCallScriptFunction() looks a magic remote function, which can call into simulator remotely I just curious whether I can call a regular API which doesn't have a remote API version, via simxCallScriptFunction(). I have an experiment in my C client to invoke simGetObjectName i...
by SamuelXu
06 Dec 2016, 15:41
Forum: General questions
Topic: Question of Grid line of blank scene’s “resizableFloor_5_25”
Replies: 1
Views: 417

Question of Grid line of blank scene’s “resizableFloor_5_25”

Hello I am trying to attach some texture on top of blank scene’s “resizableFloor_5_25” It is interesting that no matter what’s texture I appied to it, the default grid (I guess it is 0.5mX0.5m grid) inside resizableFloor_5_25 is always shown Is it anyway to cover the default grid , or to do some set...
by SamuelXu
06 Dec 2016, 13:51
Forum: General questions
Topic: collision detection missing question
Replies: 1
Views: 461

collision detection missing question

Hello I hit an issue on collision detection. The scenario is: I imported a STL model as object t A, which is constructed externally apps, and placed a cuboid B in the path of this imported object A. Then A can move to hit B Here A is an vehicle, almost a cube, while some part is concave of cube size...
by SamuelXu
30 Oct 2016, 12:09
Forum: Feature requests
Topic: Converting real world maps to a robot environment
Replies: 3
Views: 3659

Re: Converting real world maps to a robot environment

Hi, Omar and Coppelia: This is really a great discussion on such cool desired functionality of V-Rep of importing OpenStreetMap data Now sure whether there is any new update on this discussion. Or if there isn't new update yet, could Coppelia share us any existing similar scene importing plug-in (no...