Search found 3 matches
- 10 Oct 2017, 03:12
- Forum: Bug reports
- Topic: Bug when caculating cyclic Joint's Velocity
- Replies: 1
- Views: 2622
Bug when caculating cyclic Joint's Velocity
Hi: We are using simGetObjectFloatParameter() with parameter sim_jointfloatparam_velocity (2012) to get a joint's Velocity. it works fine in most cases. Here we found if a cyclic Joint's speed exceed some threshold, cyclic Joint's Velocity will be abnormal, e.g. from positive(correct) to negative (i...
- 06 Dec 2016, 15:41
- Forum: General questions
- Topic: Question of Grid line of blank scene’s “resizableFloor_5_25”
- Replies: 1
- Views: 1419
Question of Grid line of blank scene’s “resizableFloor_5_25”
Hello I am trying to attach some texture on top of blank scene’s “resizableFloor_5_25” It is interesting that no matter what’s texture I appied to it, the default grid (I guess it is 0.5mX0.5m grid) inside resizableFloor_5_25 is always shown Is it anyway to cover the default grid , or to do some set...
- 30 Oct 2016, 12:09
- Forum: Feature requests
- Topic: Converting real world maps to a robot environment
- Replies: 3
- Views: 8412
Re: Converting real world maps to a robot environment
Hi, Omar and Coppelia: This is really a great discussion on such cool desired functionality of V-Rep of importing OpenStreetMap data Now sure whether there is any new update on this discussion. Or if there isn't new update yet, could Coppelia share us any existing similar scene importing plug-in (no...