Search found 2 matches
- 08 Dec 2016, 13:05
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Hexapod Orientation
- Replies: 3
- Views: 7657
Re: Hexapod Orientation
Hi, It would be difficult to follow along the whole code because it's so long. The only part that is changing the position of the base is when I call "simMoveToPosition(legBase, antBase, {some vector}, {0,0,0}, vel, accel)". If I wanted to move the hexapod's base up maybe .05 without movin...
- 06 Dec 2016, 08:58
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Hexapod Orientation
- Replies: 3
- Views: 7657
Hexapod Orientation
Hello, I'm using reinforcement learning to teach Lyal Randell's hexapod model to walk. I'm using a single threaded script, with no Non-threaded script (this is different from Randell). The feet use inverse kinematics to move with the function: simMoveToPosition(whichLeg, -1 , FormerPosition + Displa...