Search found 2 matches

by w720
08 Dec 2016, 13:05
Forum: Videos, scenes and models around CoppeliaSim
Topic: Hexapod Orientation
Replies: 3
Views: 7143

Re: Hexapod Orientation

Hi, It would be difficult to follow along the whole code because it's so long. The only part that is changing the position of the base is when I call "simMoveToPosition(legBase, antBase, {some vector}, {0,0,0}, vel, accel)". If I wanted to move the hexapod's base up maybe .05 without movin...
by w720
06 Dec 2016, 08:58
Forum: Videos, scenes and models around CoppeliaSim
Topic: Hexapod Orientation
Replies: 3
Views: 7143

Hexapod Orientation

Hello, I'm using reinforcement learning to teach Lyal Randell's hexapod model to walk. I'm using a single threaded script, with no Non-threaded script (this is different from Randell). The feet use inverse kinematics to move with the function: simMoveToPosition(whichLeg, -1 , FormerPosition + Displa...