Search found 25 matches

by Justus
02 Feb 2018, 14:20
Forum: General questions
Topic: screenshot incl. banners
Replies: 1
Views: 37

screenshot incl. banners

Hi,
When using the "high resolution screenshot tool", banners (simAddBanner) are not rendered. Is there a way to do this?
Cheers,
Justus
by Justus
30 Jan 2018, 19:21
Forum: General questions
Topic: Efficient curved conveyor using angular velocity instead of path
Replies: 13
Views: 4910

Re: Efficient curved conveyor using angular velocity instead of path

Hi,
Any luck finding the threshold value? Would be awesome if it can make the 3.5.0 release!
Regards,
Justus
by Justus
04 Jan 2018, 21:02
Forum: Feature requests
Topic: graphics engine update
Replies: 1
Views: 117

graphics engine update

Hi,

I'm curious when the current graphics engine will be replaced? It would be wonderful to use more detailed models (for visualisation), especially for real time demonstration/sales purposes.

Thanks,
Regards,
Justus
by Justus
20 Nov 2017, 21:06
Forum: General questions
Topic: Efficient curved conveyor using angular velocity instead of path
Replies: 13
Views: 4910

Re: Efficient curved conveyor using angular velocity instead of path

Would it be easy to compile with the latest bullet engine released to see if that has any effect?
by Justus
20 Nov 2017, 20:56
Forum: General questions
Topic: Efficient curved conveyor using angular velocity instead of path
Replies: 13
Views: 4910

Re: Efficient curved conveyor using angular velocity instead of path

Yes I noticed that effect on cylinders as well, and have been using the static method on straight conveyors. But especially the behaviour in corners is useful to simulate (for instance when using multiple tracks with different speeds to manipulate the angle of objects coming out of a corner). Anyway...
by Justus
20 Nov 2017, 19:48
Forum: General questions
Topic: Efficient curved conveyor using angular velocity instead of path
Replies: 13
Views: 4910

Re: Efficient curved conveyor using angular velocity instead of path

Hi, Thanks for looking into it, now I know the code is ok and the problem is most likely with the bullet engine. I do prefer working with the Vortex engine, but it is much slower than bullet (which has an overall best performance). Maybe we can think of a way to fool bullet (a work around). For inst...
by Justus
18 Nov 2017, 17:37
Forum: General questions
Topic: Efficient curved conveyor using angular velocity instead of path
Replies: 13
Views: 4910

Re: Efficient curved conveyor using angular velocity instead of path

I've been working with using the above velocity tricks, but I'm getting unpredictable behaviour when running conveyors on slow speeds. Link to sample scene: https://www.dropbox.com/s/0posq8dzc0t4w60/conv_vrepforum.ttt?dl=0 The code is (hopefully) self-explanatory: if (sim_call_type==sim_childscriptc...
by Justus
26 Oct 2017, 07:30
Forum: General questions
Topic: Change name of IK group / RML version / adjust texture
Replies: 5
Views: 415

Re: Change name of IK group / RML version / adjust texture

It's important that our simulations are compatible with the current version of the player, so I'll wait for the next release. Thanks, J.
by Justus
24 Oct 2017, 09:05
Forum: General questions
Topic: Robot language control: Using ABB RAPID codes
Replies: 2
Views: 306

Re: Robot language control: Using ABB RAPID codes

Makes sense, thanks for the v_repExtRRS1 tip!
by Justus
24 Oct 2017, 09:04
Forum: General questions
Topic: Change name of IK group / RML version / adjust texture
Replies: 5
Views: 415

Re: Change name of IK group / RML version / adjust texture

Thanks!
Can it be that simSetReferencedHandles does not support IK group handles?