Search found 34 matches

by SeveQ
01 Apr 2015, 08:08
Forum: Bug reports
Topic: Camera & object movement in V-REP 3.2.0 rev6 inside a VM
Replies: 4
Views: 2488

Re: Camera & object movement in V-REP 3.2.0 rev6 inside a VM

I see. I'll see if I can get in touch with the developers of the graphics driver to solve this problem. Thanks!
by SeveQ
31 Mar 2015, 21:27
Forum: Bug reports
Topic: Camera & object movement in V-REP 3.2.0 rev6 inside a VM
Replies: 4
Views: 2488

Re: Camera & object movement in V-REP 3.2.0 rev6 inside a VM

I've turned off 3D acceleration and now it works like supposed... so... is it a bug? A known issue? Something you're going to address in a future update?
by SeveQ
31 Mar 2015, 18:45
Forum: Bug reports
Topic: Camera & object movement in V-REP 3.2.0 rev6 inside a VM
Replies: 4
Views: 2488

Camera & object movement in V-REP 3.2.0 rev6 inside a VM

I'm running V-REP 3.2.0 on a Ubuntu 14.04 LTS which itself runs inside a virtual machine (vmware). V-REP runs, albeit slowly (still acceptable). But the performance of V-REP itself isn't what I'm reporting here. It's the mouse! Or rather the effects that the mouse should have on objects inside the s...
by SeveQ
28 Mar 2015, 15:36
Forum: General questions
Topic: Using ROS plugin under Windows?
Replies: 6
Views: 2883

Using ROS plugin under Windows?

Hi folks, I'm running two systems here. One is a Windows system, the other one is running Ubuntu 14.04 with ROS Indigo (yepp, ROS is running on the Linux machine). They are connected via network. I'd like to run V-REP on the Windows machine because it's much more powerful and much more suited for ta...
by SeveQ
09 Jan 2014, 14:48
Forum: Bug reports
Topic: Crash in 3.0.5c 64bit (Linux) with vision sensor
Replies: 9
Views: 4242

Re: Crash in 3.0.5c 64bit (Linux) with vision sensor

I can confirm insofar that the system I encountered the crash on also has an AMD/ATI video card (Radeon Mobility)
by SeveQ
24 Nov 2013, 16:07
Forum: Bug reports
Topic: Crash in 3.0.5c 64bit (Linux) with vision sensor
Replies: 9
Views: 4242

Crash in 3.0.5c 64bit (Linux) with vision sensor

Hi folks, I've got another weird crash that happens when I try to start my scene after I added a vision sensor. It's just that. I start my scene, it works, I stop it, add a vision sensor, start it again and V-REP crashes with a segmentation fault. You can clone the scene from our GitLab instance for...
by SeveQ
17 Nov 2013, 15:01
Forum: General questions
Topic: Multiple remote API connections - novalueflag?
Replies: 6
Views: 3596

Re: Multiple remote API connections - novalueflag?

Hey, no problem! I don't know how far my project would have come without V-REP and your support. But most likely not even close to where it is. Keep up the great work!
by SeveQ
17 Nov 2013, 14:02
Forum: General questions
Topic: Multiple remote API connections - novalueflag?
Replies: 6
Views: 3596

Re: Multiple remote API connections - novalueflag?

Yepp, that has helped! I could solve my problems with getting invalid data from the remote API by using completely separate connections for each thread.

This should be documented more prominently somewhere!
by SeveQ
17 Nov 2013, 12:14
Forum: General questions
Topic: Multiple remote API connections - novalueflag?
Replies: 6
Views: 3596

Re: Multiple remote API connections - novalueflag?

I'm using the remote API library that comes with the latest V-REP version. And, yes, I'm trying to connect to V-REP from multiple threads using multiple connections... on the same port. You're example connects to two different ports (portNb and portNb + 1000). Does that mean that multiple connection...
by SeveQ
17 Nov 2013, 02:26
Forum: General questions
Topic: Multiple remote API connections - novalueflag?
Replies: 6
Views: 3596

Multiple remote API connections - novalueflag?

Hi again, I'm trying to use multiple connections to the remote API server to avoid race condition behavior as recommended in another thread... I'm having some troubles with that. The first connection to the server works like a charm. On any subsequent connection, however, no streaming API call seems...