Search found 6 matches

by gianpaolo
23 Jan 2014, 14:59
Forum: Bug reports
Topic: Mac 13inches retina display
Replies: 7
Views: 4363

Re: Mac 13inches retina display

Ok for the screenshot i've already made it, i've sent it to you.
I've set the retinascaling factors as you mentioned to 2.0 and it works, the mouse pointer now is correctly pointing!
by gianpaolo
22 Jan 2014, 17:55
Forum: Bug reports
Topic: Mac 13inches retina display
Replies: 7
Views: 4363

Mac 13inches retina display

Hi all, i've downloaded the new version of V-Rep today, the 3.1.0 64bit for mac, and i've found that the model browser and scene hierarchy are not displayed in a correct way. In particular all the icons and texts are very small, and finally the mouse pointer do not point correctly inside the whole w...
by gianpaolo
06 Sep 2013, 12:10
Forum: General questions
Topic: How to apply a torque to Joint?
Replies: 8
Views: 7698

Re: How to apply a torque to Joint?

It seems that taking the torque with simJointGetForce i'm not reading the torque that the motor exert but the torque that the mass of the shape attached to it exert on it. Well, i suppose that in absence of gravity a single joint fixed on a stationary base that moves a link with a certain accelerati...
by gianpaolo
03 Sep 2013, 11:46
Forum: General questions
Topic: How to apply a torque to Joint?
Replies: 8
Views: 7698

Re: How to apply a torque to Joint?

Thank you!
I will try through a callback script.

I found also that setting a positive target velocity and then reading the joint torque through simJointGetForce that torque is negative, conversely when i'm setting a negative target velocity i read a positive torque, why?
by gianpaolo
03 Sep 2013, 10:06
Forum: General questions
Topic: How to apply a torque to Joint?
Replies: 8
Views: 7698

Re: How to apply a torque to Joint?

Hello, I've a torque profile described by an array and i'd like to actuate a joint with that torque profile, so to do this i'm trying to command a revolute joint directly through the torque during simulation,by setting a very large target velocity through simSetJointTargetVelocity and the torque thr...