Search found 7 matches

by streets
31 Jul 2019, 13:11
Forum: General questions
Topic: Smooth versus wobbly driving of Ackermann example with ODE / Bullet
Replies: 2
Views: 1825

Re: Smooth versus wobbly driving of Ackermann example with ODE / Bullet

Hi, sorry for the long delay. But I think I figured out what this might be about. In my simulation I have a mesh version of a map (just for visualization) and a big rectangle below it for the physics engine to simulate the car on. The map/rectangle is appr. 14,000.0 x 14,000.0 meters. After I read a...
by streets
20 Feb 2019, 12:06
Forum: Bug reports
Topic: version 3.6 rev0 headless mode seams to crash
Replies: 2
Views: 1731

Re: version 3.6 rev0 headless mode seams to crash

Thank you for the quick fix
by streets
18 Feb 2019, 16:59
Forum: Bug reports
Topic: sim.addScriptText seems to not work any more in Version 3.6
Replies: 2
Views: 2960

sim.addScriptText seems to not work any more in Version 3.6

Hi, I have the following function: addAndAttachScript = function(inInts, inFloats, inStrings, inBuffer) sim.addStatusbarMessage("about to attach script") local objectHandle = inInts[1] local scriptType = inInts[2] local scriptContent = inStrings[1] local scriptHandle = sim.addScript(script...
by streets
18 Feb 2019, 15:49
Forum: Bug reports
Topic: version 3.6 rev0 headless mode seams to crash
Replies: 2
Views: 1731

version 3.6 rev0 headless mode seams to crash

Hi, I just downloaded V-Rep 3.6 and tried the headless mode in windows 10 Pro (vrep.exe -h). The program starts but immediately stops with the following exception stacktrace: 11: simWriteTexture - 0x7FFFBBE142A0 10: UnhandledExceptionFilter - 0x7FF82B5ABB60 9: memset - 0x7FF82EE31580 8: _C_specific_...
by streets
25 May 2018, 15:53
Forum: General questions
Topic: Smooth versus wobbly driving of Ackermann example with ODE / Bullet
Replies: 2
Views: 1825

Smooth versus wobbly driving of Ackermann example with ODE / Bullet

Hi, I'm working with the ackermann example that comes with v-rep. If the simulation uses Bullet (no difference for 2.78 or 2.83), the car's wheels become extremely wobbly at higher (not extreme) velocities. When using ODE, everything stays very smooth. Since Bullet is supposed to be the more modern ...
by streets
04 Apr 2018, 18:02
Forum: Bug reports
Topic: Position limitations
Replies: 2
Views: 2090

Re: Position limitations

Hi,

this makes actually a lot of sense. Thanks for the reply.

Cheers
by streets
28 Mar 2018, 18:42
Forum: Bug reports
Topic: Position limitations
Replies: 2
Views: 2090

Position limitations

If I create a vanilla scene (File->new scene) and add a primitive shape (cuboid) to the scene 2 meters above the resizable floor, I get two different behaviors depending on the position of the floor and cuboid. At (0.0, 0.0, zpos) the cube just falls down regularly. If I move the cuboid and floor to...