Search found 7 matches
- 31 Jul 2019, 13:11
- Forum: General questions
- Topic: Smooth versus wobbly driving of Ackermann example with ODE / Bullet
- Replies: 2
- Views: 1868
Re: Smooth versus wobbly driving of Ackermann example with ODE / Bullet
Hi, sorry for the long delay. But I think I figured out what this might be about. In my simulation I have a mesh version of a map (just for visualization) and a big rectangle below it for the physics engine to simulate the car on. The map/rectangle is appr. 14,000.0 x 14,000.0 meters. After I read a...
- 20 Feb 2019, 12:06
- Forum: Bug reports
- Topic: version 3.6 rev0 headless mode seams to crash
- Replies: 2
- Views: 1789
Re: version 3.6 rev0 headless mode seams to crash
Thank you for the quick fix
- 18 Feb 2019, 16:59
- Forum: Bug reports
- Topic: sim.addScriptText seems to not work any more in Version 3.6
- Replies: 2
- Views: 3016
sim.addScriptText seems to not work any more in Version 3.6
Hi, I have the following function: addAndAttachScript = function(inInts, inFloats, inStrings, inBuffer) sim.addStatusbarMessage("about to attach script") local objectHandle = inInts[1] local scriptType = inInts[2] local scriptContent = inStrings[1] local scriptHandle = sim.addScript(script...
- 18 Feb 2019, 15:49
- Forum: Bug reports
- Topic: version 3.6 rev0 headless mode seams to crash
- Replies: 2
- Views: 1789
version 3.6 rev0 headless mode seams to crash
Hi, I just downloaded V-Rep 3.6 and tried the headless mode in windows 10 Pro (vrep.exe -h). The program starts but immediately stops with the following exception stacktrace: 11: simWriteTexture - 0x7FFFBBE142A0 10: UnhandledExceptionFilter - 0x7FF82B5ABB60 9: memset - 0x7FF82EE31580 8: _C_specific_...
- 25 May 2018, 15:53
- Forum: General questions
- Topic: Smooth versus wobbly driving of Ackermann example with ODE / Bullet
- Replies: 2
- Views: 1868
Smooth versus wobbly driving of Ackermann example with ODE / Bullet
Hi, I'm working with the ackermann example that comes with v-rep. If the simulation uses Bullet (no difference for 2.78 or 2.83), the car's wheels become extremely wobbly at higher (not extreme) velocities. When using ODE, everything stays very smooth. Since Bullet is supposed to be the more modern ...
- 04 Apr 2018, 18:02
- Forum: Bug reports
- Topic: Position limitations
- Replies: 2
- Views: 2245
Re: Position limitations
Hi,
this makes actually a lot of sense. Thanks for the reply.
Cheers
this makes actually a lot of sense. Thanks for the reply.
Cheers
- 28 Mar 2018, 18:42
- Forum: Bug reports
- Topic: Position limitations
- Replies: 2
- Views: 2245
Position limitations
If I create a vanilla scene (File->new scene) and add a primitive shape (cuboid) to the scene 2 meters above the resizable floor, I get two different behaviors depending on the position of the floor and cuboid. At (0.0, 0.0, zpos) the cube just falls down regularly. If I move the cuboid and floor to...