Search found 4 matches
- 30 May 2018, 03:49
- Forum: General questions
- Topic: Does V-REP use multi-threading for simulations?
- Replies: 2
- Views: 1941
Re: Does V-REP use multi-threading for simulations?
Thanks for the great information!
- 25 May 2018, 03:56
- Forum: General questions
- Topic: Does V-REP use multi-threading for simulations?
- Replies: 2
- Views: 1941
Does V-REP use multi-threading for simulations?
Hi, may I know if V-REP currently uses multi-threading for simulations? Will it rely on the GPU for rendering the scene beyond vision sensors in the future?
I am trying to understand its CPU/GPU resource usage currently, in preparation for a simulation involving 30-400 heterogeneous robots. Thanks.
I am trying to understand its CPU/GPU resource usage currently, in preparation for a simulation involving 30-400 heterogeneous robots. Thanks.
- 15 May 2018, 11:04
- Forum: General questions
- Topic: Quadcopter becomes unstable at scales of <=40%
- Replies: 3
- Views: 1500
Re: Quadcopter becomes unstable at scales of <=40%
Hi Coppella, thanks for the advice.
In general, is there a minimum size each dynamic shape should have if I were to scale models down to really small sizes? I.E 2% of original size, assuming the parameters of the models' child script have been retuned for the new scale
Thanks!
In general, is there a minimum size each dynamic shape should have if I were to scale models down to really small sizes? I.E 2% of original size, assuming the parameters of the models' child script have been retuned for the new scale
Thanks!
- 14 May 2018, 07:55
- Forum: General questions
- Topic: Quadcopter becomes unstable at scales of <=40%
- Replies: 3
- Views: 1500
Quadcopter becomes unstable at scales of <=40%
Hi, I've tried scaling the default quadcopter down and noticed that it becomes unstable at <=40% (i.e exploding).
May I know is this due to a threshold on the minimum size required of the components, or is it caused by something else?
Thanks in advance!
May I know is this due to a threshold on the minimum size required of the components, or is it caused by something else?
Thanks in advance!