Search found 16 matches

by patchaaquatica
21 Nov 2018, 18:57
Forum: Bug reports
Topic: Execute V-REP without GUI via ssh
Replies: 16
Views: 12047

Re: Execute V-REP without GUI via ssh

coppelia wrote:
13 Oct 2017, 07:30
This is currently not high priority. But the plan is to replace the whole graphics engine with something that is more detachable, scalable and maintainable. But we can't make any fixed schedule for that..

Cheers
any more of an idea with regards to a timeline for this?
by patchaaquatica
20 Nov 2018, 18:23
Forum: General questions
Topic: Headless compilation fail
Replies: 9
Views: 805

Re: Headless compilation fail

Added

Code: Select all

#include "algorithm"
to v_rep_internal.cpp and all is now up and running.

Thanks for your help.
by patchaaquatica
20 Nov 2018, 17:54
Forum: General questions
Topic: Headless compilation fail
Replies: 9
Views: 805

Re: Headless compilation fail

ah, wrong lua version. but now fails on sourceCode/interfaces/v_rep_internal.cpp: In function ‘simChar* simGetApiFunc_internal(simInt, const simChar*)’: sourceCode/interfaces/v_rep_internal.cpp:18540:13: error: ‘sort’ is not a member of ‘std’ std::sort(t.begin(),t.end()); ^ makefile:72: recipe for t...
by patchaaquatica
20 Nov 2018, 17:16
Forum: General questions
Topic: Headless compilation fail
Replies: 9
Views: 805

Re: Headless compilation fail

ok, now it fails with this

Code: Select all

sourceCode/luaScripting/luaWrapper.cpp:7:21: fatal error: lua.h: No such file or directory
by patchaaquatica
20 Nov 2018, 16:53
Forum: General questions
Topic: Headless compilation fail
Replies: 9
Views: 805

Re: Headless compilation fail

3.5.0, and I got it all fresh today. Fresh download of 3.5.0 from the website, then pulled v_rep, dynamicsPlugin and meshCalculationPlugin from your github.
by patchaaquatica
20 Nov 2018, 16:43
Forum: General questions
Topic: Headless compilation fail
Replies: 9
Views: 805

Re: Headless compilation fail

So I got past that adding CFLAGS += -std=c++11 to the makefile, but now its failing with sourceCode/3dObjects/related/3DObject.cpp: In member function ‘int C3DObject::getScriptsToExecute(int, int, std::vector<CLuaScriptObject*>&)’: sourceCode/3dObjects/related/3DObject.cpp:1702:19: error: ‘sim_scrip...
by patchaaquatica
20 Nov 2018, 16:15
Forum: General questions
Topic: Headless compilation fail
Replies: 9
Views: 805

Headless compilation fail

Hi, Trying to compile a true headless version and make fails with; In file included from /usr/include/c++/5/random:35:0, from sourceCode/luaScripting/luaScriptObject.h:13, from sourceCode/mainContainers/sceneContainers/objCont.h:22, from sourceCode/inverseKinematics/geomConstraintSolver/geometricCon...
by patchaaquatica
16 May 2018, 05:32
Forum: General questions
Topic: OMPL State Space Planner Can't Find Paths
Replies: 1
Views: 264

Re: OMPL State Space Planner Can't Find Paths

I've managed to get it running by reducing the localZshift amount such that its negligible.
by patchaaquatica
15 May 2018, 11:31
Forum: General questions
Topic: OMPL State Space Planner Can't Find Paths
Replies: 1
Views: 264

OMPL State Space Planner Can't Find Paths

Hi,

I'm trying to test a planning problem for one leg of a 4 legged robot, but I'm getting a nil value for the amount of goal configs when the planner starts.

Here is the scene, any help appreciated.

https://drive.google.com/file/d/1Y4OXhe ... sp=sharing


Thanks.
by patchaaquatica
26 Apr 2018, 04:15
Forum: General questions
Topic: Export model to URDF
Replies: 2
Views: 1476

Re: Export model to URDF

Hi andrestoga,

What did you ended up doing? I'm having the same issue and so built my own URDF from scratch.