Search found 17 matches

by gvgramazio
21 Nov 2018, 15:30
Forum: General questions
Topic: Inverse Kinematic: what are the parameters that influence the joint velocities?
Replies: 8
Views: 1150

Re: Inverse Kinematic: what are the parameters that influence the joint velocities?

Sorry to bother you again. What is the purpose of calling simHandleIkGroup after I already set the joint to their specified positions?
by gvgramazio
18 Nov 2018, 17:55
Forum: General questions
Topic: Print Screen
Replies: 3
Views: 2008

Re: Print Screen

Four years have passed since this topic was opened. Does the print screen function exist now?
by gvgramazio
16 Nov 2018, 18:14
Forum: General questions
Topic: V-REP on Docker
Replies: 2
Views: 376

Re: V-REP on Docker

Sorry if I didn't reply to this message before but it wasn't on my subscriptions. I've solved the docker problem using the following docker file: FROM ubuntu:16.04 RUN apt-get update && apt-get install -y \ wget \ libglib2.0-0 \ libgl1-mesa-glx \ xcb \ "^libxcb.*" \ libx11-xcb-dev \ libglu1-mesa-dev...
by gvgramazio
16 Nov 2018, 18:05
Forum: General questions
Topic: Inverse Kinematic: what are the parameters that influence the joint velocities?
Replies: 8
Views: 1150

Re: Inverse Kinematic: what are the parameters that influence the joint velocities?

How could I do it in practice? Should I check "explicit handling" in inverse kinematic dialog and then manually set the position of the joints involved through remote API at each timestep?
by gvgramazio
14 Nov 2018, 09:03
Forum: General questions
Topic: Inverse Kinematic: what are the parameters that influence the joint velocities?
Replies: 8
Views: 1150

Re: Inverse Kinematic: what are the parameters that influence the joint velocities?

Thanks for your reply. If I set the joint to IK mode I cannot edit the dynamic properties. What are the changes in performance if I use the hybrid mode? It's like setting it to force/torque mode?
by gvgramazio
13 Nov 2018, 16:45
Forum: General questions
Topic: Inverse Kinematic: what are the parameters that influence the joint velocities?
Replies: 8
Views: 1150

Re: Inverse Kinematic: what are the parameters that influence the joint velocities?

I forgot to mention that pseudo inverse method doesn't work. I think that this is due to the fact that it's in a singular configuration. For this reason I used DLS. After my original post, I found out that by modifying the damping value I can modify the velocity of the joints involved. However I cou...
by gvgramazio
13 Nov 2018, 14:35
Forum: General questions
Topic: Inverse Kinematic: what are the parameters that influence the joint velocities?
Replies: 8
Views: 1150

Inverse Kinematic: what are the parameters that influence the joint velocities?

I'm trying to apply IK to some of the chain of joints in my model. After following the inverse kinematic tutorial I successfully did it. However, some joints are more reactive than others. In this case I have a revolute joint followed by a prismatic one. The prismatic one is very reactive while the ...
by gvgramazio
27 Oct 2018, 15:29
Forum: General questions
Topic: How to share the workload of a simulation across multiple cores
Replies: 1
Views: 1002

How to share the workload of a simulation across multiple cores

Hi, I need to launch a simulation a very high number of times, so time is precious for me. Each time the V-REP is simulating only one of my cores is fully used while the others don't seem to be affected. There is some setting that I'm missing in order to allow V-REP to parallelize the workload of a ...
by gvgramazio
19 Oct 2018, 13:42
Forum: General questions
Topic: How to set an absolute joint target velocity?
Replies: 1
Views: 578

How to set an absolute joint target velocity?

I want to control a joint in force/torque mode. The control would be done by an external python script through remote API but the following request would be the same even with a child script inside the scene. This is what I've got from the manual so far: - Check 'motor enabled' in the motor properti...
by gvgramazio
29 Sep 2018, 14:20
Forum: Feature requests
Topic: Introduce text-based file format for scenes and models
Replies: 4
Views: 593

Re: Introduce text-based file format for scenes and models

I tried to work only with scripts and there are two main problems. The first one is that by using only regular API I don't use at all the GUI of V-REP thus is like having a simulator in terminal mode. It works, but it lost 90% of its easy usability. The second one is that just a little portion of th...