Search found 8 matches

by Adrian
21 Oct 2019, 16:10
Forum: Bug reports
Topic: Version 3.6.2 displays edges in white (for imported meshes)
Replies: 5
Views: 170

Re: Version 3.6.2 displays edges in white (for imported meshes)

Thank you for sharing this workaround! It works for me too!

- Adrian
by Adrian
18 Oct 2019, 17:33
Forum: Bug reports
Topic: Version 3.6.2 displays edges in white (for imported meshes)
Replies: 5
Views: 170

Re: Version 3.6.2 displays edges in white (for imported meshes)

Thanks for this tip! Disabling VBO makes the edges look a little bit better. They are gray now. It is still clearly different though. I switched to a different machine with the same result (both Ubunutu 16.04). My workaround for now is to load the mesh into VREP 3.5.0 and then save the object as a V...
by Adrian
16 Oct 2019, 00:45
Forum: Bug reports
Topic: Version 3.6.2 displays edges in white (for imported meshes)
Replies: 5
Views: 170

Version 3.6.2 displays edges in white (for imported meshes)

Hi, I don't know if this is intended or not, but I noticed that somewhere between version 3.5.0 and version 3.6.2, the displayed edge color changed from black to white for shapes that were imported using the mesh import tool. For primitive shapes, the edge color still remains black. When I load VREP...
by Adrian
26 Sep 2019, 23:29
Forum: General questions
Topic: How to run a plugin function from Lua script (e.g. simURDF plugin)
Replies: 2
Views: 253

Re: How to run a plugin function from Lua script (e.g. simURDF plugin)

Your change fixed my issue! Thank you for the quick answer!

Adrian
by Adrian
25 Sep 2019, 21:18
Forum: General questions
Topic: How to run a plugin function from Lua script (e.g. simURDF plugin)
Replies: 2
Views: 253

How to run a plugin function from Lua script (e.g. simURDF plugin)

Hi! The URDF import tool is very useful and I used it many times with the GUI! I am currently trying to use the same importer from within a LUA script in V-REP (so no GUI wanted). I tried to execute the following command in a child script as well and inside the VREP status bar terminal: simURDF.impo...
by Adrian
05 Oct 2018, 22:19
Forum: General questions
Topic: How do I programmatically check if compound shape is convex?
Replies: 3
Views: 1051

How do I programmatically check if compound shape is convex?

Hi! Is there a way to programmatically find out whether a compound shape is convex? I would like to scan my scene for shapes that are respondable and non-convex, since these types of shapes might slow down the simulation a lot. So I am trying to write an add-on that creates a list of all such shapes...
by Adrian
23 Jun 2018, 19:11
Forum: General questions
Topic: How to create internal variable to store version number of models
Replies: 1
Views: 575

How to create internal variable to store version number of models

Hi, I'm looking for a way to store an internal name and version number with my models (.ttm files). For my project, I would like to create a plugin/add-on that can replace the current model in a scene file with a newer version of it, in case it finds one in a pre-defined folder. To achieve this, the...