Search found 23 matches
- 22 Sep 2018, 19:59
- Forum: Bug reports
- Topic: sim.invertMatrix function doesn't seem to be working
- Replies: 1
- Views: 2048
sim.invertMatrix function doesn't seem to be working
Hi, The above mentioned function always gives 1 as a result of an inversion. Even this simple code: print(sim.invertMatrix(sim.buildIdentityMatrix())) gives 1 as the answer although the matrix is invertible. Is this a bug? *EDIT* Just to add to this, the sim.getEulerAnglesFromMatrix() function is al...
- 20 Aug 2018, 14:05
- Forum: General questions
- Topic: 32-bit binary for latest V-rep
- Replies: 1
- Views: 1421
32-bit binary for latest V-rep
Hi,
Is it possible to get a 32-bit version of the latest version of V-rep? Or a guide to compiling the latest version in 32-bit mode.
Cheers
Is it possible to get a 32-bit version of the latest version of V-rep? Or a guide to compiling the latest version in 32-bit mode.
Cheers
- 27 Jul 2018, 21:54
- Forum: General questions
- Topic: Rules regarding callScriptFunction according to script type
- Replies: 5
- Views: 4047
Re: Rules regarding callScriptFunction according to script type
Looks like there is some magic happening in that while loop- I no longer get the error although it still appears when stopping the simulation. This is probably some race condition where the threaded script no longer exists yet the call is being made to the function in the script. For my purpose, I w...
- 26 Jul 2018, 23:06
- Forum: General questions
- Topic: Camera tracking functionality
- Replies: 3
- Views: 1962
Re: Camera tracking functionality
I'm afraid I'm not able to make sense of that code as it is too advanced. I need a more simple explanation with detail. Can you give a run-down of the algorithm in pseudocode please? Specifically how is orient the camera so that its Z-axis points towards the tracked object this done? Thanks in advance
- 25 Jul 2018, 21:50
- Forum: General questions
- Topic: Rules regarding callScriptFunction according to script type
- Replies: 5
- Views: 4047
Re: Rules regarding callScriptFunction according to script type
Thank you. You mention that a non-threaded script can call a function in a threaded script. So why does the following cause an error: Threaded script- Dummy: function add(x,y) print("Threaded add: "..x+y) end Non-threaded script (customization/ child)- Dummy0: sim.callScriptFunction('add@D...
- 24 Jul 2018, 21:57
- Forum: General questions
- Topic: Rules regarding callScriptFunction according to script type
- Replies: 5
- Views: 4047
Rules regarding callScriptFunction according to script type
Hi, It is not clear from the documentation when the sim.callScriptFunction can be used in each script type to call a function in another script. Can you help clear this up by filling in the following matrix? Caller / Callee | Non-threaded child | Threaded child | Customisation | Main | Non-threaded ...
- 20 Jul 2018, 15:27
- Forum: General questions
- Topic: Camera tracking functionality
- Replies: 3
- Views: 1962
Camera tracking functionality
Hi, I wonder if you can give some details about how the camera tracking is implemented in the camera properties dialog. I am specifically wondering about how the camera always focuses on the object and stays heads up. I've been reading around about how cameras are implemented and have come across th...
- 07 Dec 2017, 13:57
- Forum: General questions
- Topic: Extending/ replacing Lua in V-rep
- Replies: 2
- Views: 2533
Re: Extending/ replacing Lua in V-rep
I've also tried the plugin route to create screenshots using the windows API in C++ but this seems to only work in non-fullscreen mode. The code I'm using looks like this: // copy screen to bitmap HDC hScreen = GetDC(NULL); HDC hDC = CreateCompatibleDC(hScreen); HBITMAP hBitmap = CreateCompatibleBit...
- 06 Dec 2017, 17:55
- Forum: General questions
- Topic: Extending/ replacing Lua in V-rep
- Replies: 2
- Views: 2533
Extending/ replacing Lua in V-rep
Hi, I'm looking to get a fullscreen screenshot programatically during simulation. To that end, I've found that I need to use WxLua which I've downloaded from here . Now I'm wondering how do I need to arrange the the .dll, .exe & .lua files from the downloaded folder in the V-rep installation fol...
- 18 Nov 2017, 17:05
- Forum: Bug reports
- Topic: Full screen bug
- Replies: 1
- Views: 2139
Full screen bug
Hi, I think running a simulation in full screen is bugged. After exiting the simulation from full screen using the 'Esc' button, the scene hierarchy window becomes misaligned (cutoff) and makes it difficult to select the scene object required. Current solution: Anything that forces Vrep to redraw sc...