Search found 5 matches

by Phlogiston90
08 Jul 2019, 16:44
Forum: Bug reports
Topic: Default OpenGL renderer is inconsistent with colours and textures
Replies: 3
Views: 446

Default OpenGL renderer is inconsistent with colours and textures

Hi Coppelia, I am using V-Rep 3.6.2 rev 0 together with PyRep, but apparently this is not the source of error. With the default OpenGL renderer, when loading the same scene with a texture a second or more times, the textures disappears. See also https://github.com/stepjam/PyRep/issues/10 . Additiona...
by Phlogiston90
24 Jun 2019, 18:42
Forum: General questions
Topic: Simulate multiple steps
Replies: 4
Views: 521

Re: Simulate multiple steps

Thank you a lot! This worked for me, and reduced the time needed to simulate 20 steps from 210ms to 10ms!

Best,
Mark
by Phlogiston90
14 Jun 2019, 17:17
Forum: General questions
Topic: Simulate multiple steps
Replies: 4
Views: 521

Re: Simulate multiple steps

Thanks for your answer! But it doesn't work or I don't understand it. So I have a Python program that does something like: for _ in range(20): vrep.simxSynchronousTrigger(client_id) return_code, ping_time = vrep.simxGetPingTime(client_id) This is slow (~240ms), so I want to speed it up by calling a ...
by Phlogiston90
13 Jun 2019, 16:36
Forum: General questions
Topic: Simulate multiple steps
Replies: 4
Views: 521

Simulate multiple steps

Hi, I would like to simulate exactly 20 timesteps, using the legacy remote API. If I write a for loop around vrep.simxSynchronousTrigger, it takes quite long, probably because I have to send the trigger command 20 times to the V-rep server. Therefore, I would like to write the for loop in a lua (chi...