Search found 5 matches

by Matthieu
28 Feb 2018, 10:09
Forum: General questions
Topic: Connecting a VR Goggles to a Camera in V-Rep
Replies: 4
Views: 2872

Re: Connecting a VR Goggles to a Camera in V-Rep

I also need to connect V-REP simulation to VR device. Do you have any update since last november ?
by Matthieu
04 Apr 2015, 08:09
Forum: Bug reports
Topic: Non-consistent joint behavior after URDF import
Replies: 9
Views: 6793

Re: Non-consistent joint behavior after URDF import

I thought the mass problem was a "relative-mass" problem e.g. having a heavy part with lightweight ones attached. Poppy is a lightweight robot, all parts are light...
You mean we have to raise the global mass of Poppy for ODE/Bullet ?
by Matthieu
18 Mar 2015, 11:20
Forum: Bug reports
Topic: Non-consistent joint behavior after URDF import
Replies: 9
Views: 6793

Re: Non-consistent joint behavior after URDF import

THanks for the quick answer If you double the inertia of object r_shoulder_motor_respondable , it will then also work with the Bullet engine. Maybe but I just checked the l_shoulder_motor_respondable and it is the same value as the r_shoulder_motor_respondable so it should not work either ? Then I n...
by Matthieu
17 Mar 2015, 12:21
Forum: Bug reports
Topic: Non-consistent joint behavior after URDF import
Replies: 9
Views: 6793

Non-consistent joint behavior after URDF import

Hello, We have put Poppy Humanoid into v-rep using the URDF import. The scene is available here . But we have a very strange behavior on some joints which for unknown reason does not reach the desired positions as you can see in the following example: http://s14.postimg.org/6isx07jyl/Capture_d_cran_...
by Matthieu
24 Dec 2013, 17:11
Forum: General questions
Topic: How to create the passive walker expriment ?
Replies: 1
Views: 2060

How to create the passive walker expriment ?

Hello, I would like to explore the passive dynamic principle and conduct experiments about the morphology optimization i.e. limb lengths, CoM positions, mass... To do so I need: - a passive walker with 2 legs, a trunk and knee-lock - a (infinite/long enough) inclined slope - to set initial condition...