Search found 21 matches
- 31 Jul 2015, 23:35
- Forum: General questions
- Topic: unset "invert target velocity at limits"
- Replies: 2
- Views: 1736
unset "invert target velocity at limits"
I create some non-hybrid motion mode joints through a script. The default setting is "Invert target velocity at limits". Is there a way to unset this property after creating the joint in the script? When I copy a dynamic model and change the joints to comparable static choices I run into the followi...
- 31 Jul 2015, 20:25
- Forum: General questions
- Topic: Re-enabling IK elements from a script
- Replies: 7
- Views: 3199
Re: Re-enabling IK elements from a script
I'll describe first, then I'll have a video of what I have right now (and the problems). I have a generic script attached to a dummy meant for testing and applying joint level controls (later there will be high level controls as well). It performs some common functions that I would like to perform f...
- 30 Jul 2015, 18:32
- Forum: General questions
- Topic: Re-enabling IK elements from a script
- Replies: 7
- Views: 3199
Re: Re-enabling IK elements from a script
I found somewhere else on the forum here where a similar problem was encountered. I also cannot set the "Element is active" checkbox automatically when the ik element fails. I think the suggestion there to use simSetExplicitHandling(ikGroup,1) would work, but the problem is compounded in my case bec...
- 30 Jul 2015, 01:14
- Forum: General questions
- Topic: Re-enabling IK elements from a script
- Replies: 7
- Views: 3199
Re-enabling IK elements from a script
I have a script that will temporarily override the IK joint mode (to torque control if hybrid and to passive if not). When I stop the simulation or if I change the joints back to IK during the simulation I notice that the IK behavior doesn't return to normal. I found the cause to be that in some cas...
- 28 Jul 2015, 20:14
- Forum: General questions
- Topic: Reading Joint Dyanamic Properties from a script?
- Replies: 2
- Views: 1356
Re: Reading Joint Dyanamic Properties from a script?
Thanks! I knew of the simGetJointMode function, but couldn't find the other function calls after searching through the API Functions documentation or API Constants page for any "joint" related functions. I missed the Object Parameter IDs page this time around. I didn't check the function list by cat...
- 27 Jul 2015, 23:23
- Forum: General questions
- Topic: Reading Joint Dyanamic Properties from a script?
- Replies: 2
- Views: 1356
Reading Joint Dyanamic Properties from a script?
I would like to read whether a joint is "motor enabled" or "Control loop enabled" from a script. Is there a way to do that? Based on that information I want a script to choose the appropriate commands for controlling the joint, such as simSetJointTargetPosition, simSetJointTargetVelocity. It could a...
- 14 Jul 2015, 20:52
- Forum: Feature requests
- Topic: Text-based save file format
- Replies: 15
- Views: 14274
Re: Text-based save file format
I agree that a text-based file save format would be very useful. I have wanted it for reasons already stated: better use with version control tools, checking what changed between files, etc. I had a thought recently though, that perhaps a diff/merge tool could be made that works with the binary file...
- 30 Jun 2015, 17:36
- Forum: Bug reports
- Topic: Problem/difficulties with .obj texture import
- Replies: 2
- Views: 3250
- 25 Jun 2015, 23:34
- Forum: Bug reports
- Topic: Problem/difficulties with .obj texture import
- Replies: 2
- Views: 3250
Problem/difficulties with .obj texture import
I've noticed a few inconsistencies and problems when applying color properties when importing a .obj. Whenever a texture is applied, the Ambient/diffuse components are not set. Since textures are applied as modulated (as they should be), then the base color should still be applied as well. Simple ma...
- 15 Jun 2015, 22:40
- Forum: Feature requests
- Topic: Allow floating views to be moved out of main window
- Replies: 1
- Views: 2451
Allow floating views to be moved out of main window
It would be very nice to be able to drag a floating view outside of the main view window (just as can be done with the dialogue boxes). I have a multi-monitor setup, and I frequently wish I could better use that extra space with V-Rep. It would allow me to size and position views the way I want on d...