Search found 7199 matches

by coppelia
15 Jul 2019, 06:47
Forum: General questions
Topic: Inverse Kinematics of Parallel cable robot
Replies: 3
Views: 781

Re: Inverse Kinematics of Parallel cable robot

Hello, not sure what you want to achieve. You have mixed dynamically enabled items, and static items. That can't work. You first need to decide what type of simulation you want. If you want to perform IK, then all shapes need to be non-dynamic (i.e. static). And all joints need to be in IK mode, not...
by coppelia
15 Jul 2019, 06:43
Forum: General questions
Topic: Vortex 2019a
Replies: 12
Views: 1570

Re: Vortex 2019a

I installed it normally, alongside of Vortex Studio Essential.
I think the problem really comes from CM Labs side...

Cheers
by coppelia
15 Jul 2019, 06:41
Forum: General questions
Topic: Control quadricopter remote API vs c++
Replies: 5
Views: 2040

Re: Control quadricopter remote API vs c++

see my answer to your other post
by coppelia
15 Jul 2019, 06:39
Forum: General questions
Topic: Quadricopter following path problems
Replies: 5
Views: 1496

Re: Quadricopter following path problems

Hello, if you have a non-threaded child script, then something like: function sysCall_actuation() local f=sim.getStringSignal('myForce') if f then local sim.unpackFloatTable(f) sim.addForceAndTorque(shapeHandle,force,nil) end end You can of course also call a special function in your script via simx...
by coppelia
15 Jul 2019, 06:33
Forum: General questions
Topic: How to configure Qt program to communicate with v-rep via b0 remote api?
Replies: 2
Views: 715

Re: How to configure Qt program to communicate with v-rep via b0 remote api?

Hello,

you must do something wrong in the way you are specifying the includepath. Which platform are you on?

Cheers
by coppelia
15 Jul 2019, 06:25
Forum: General questions
Topic: How to detect or measure the painting density with spray gun
Replies: 3
Views: 737

Re: How to detect or measure the painting density with spray gun

I would simply apply color patches to the object, and take an image with the vision sensor. Then compute the relative amount of colorA (paint) in your image, in relation to colorB (non-painted object). ColorC (background) will have to be ignored.

Cheers
by coppelia
10 Jul 2019, 10:35
Forum: General questions
Topic: Vortex 2019a
Replies: 12
Views: 1570

Re: Vortex 2019a

I just installed the same version as you, but still no problem here... Just to make sure... when running VortexLicenseManagerGUI.exe you should have following: Installed Product: Vortex Studio Academic Expiration Date: 13-jun-2020 (e.g.) License Type: Local Maintenance and Support Expiration Date: J...
by coppelia
10 Jul 2019, 05:44
Forum: General questions
Topic: Vortex 2019a
Replies: 12
Views: 1570

Re: Vortex 2019a

Which Vortex installation package have you downloaded?
On Windows, this was tested against Vortex Studio 2019.0.0.44

Cheers
by coppelia
09 Jul 2019, 07:50
Forum: Bug reports
Topic: Default OpenGL renderer is inconsistent with colours and textures
Replies: 3
Views: 316

Re: Default OpenGL renderer is inconsistent with colours and textures

Ok, you have a workaround by setting variable oglCompatibilityTweak1 to true in file system/usrset.txt

Cheers
by coppelia
09 Jul 2019, 05:39
Forum: Bug reports
Topic: Default OpenGL renderer is inconsistent with colours and textures
Replies: 3
Views: 316

Re: Default OpenGL renderer is inconsistent with colours and textures

Thanks Mark,

yes, there must be something with the textures and the default renderer, when in headless mode.
Will look into this asap.

Cheers