Search found 85 matches

by ravi
28 May 2018, 09:32
Forum: General questions
Topic: How to get the 3D point cloud of a scene from Kinect
Replies: 9
Views: 3109

Re: How to get the 3D point cloud of a scene from Kinect v2

Hi, fferri,

Thank you very much.

I think I should be more clear. I want to use the Kinect provided by the VREP inside the VREP scene.

Basically, I have modeled a scene inside VREP and I am planning to put a Kinect inside this scene.

My goal is to get the 3D point cloud of this scene.
by ravi
27 May 2018, 16:16
Forum: General questions
Topic: How to get the 3D point cloud of a scene from Kinect
Replies: 9
Views: 3109

How to get the 3D point cloud of a scene from Kinect

I want to get the 3D point cloud of a scene from Kinect v2. Please note that I am referring to the Kinect provided by VREP. Basically, I have modeled a scene inside VREP and I am planning to put a Kinect inside this scene. Following are the requirements- I am especially looking for a colored point c...
by ravi
08 Mar 2018, 14:57
Forum: General questions
Topic: Unable to change joint limits
Replies: 3
Views: 1364

Re: Unable to change joint limits

There is a configuration inside the Torque mode which is related to PID controlller. Inside this window, there is target position, which was looking like the target position of the joint to me. Anyway I am controlling using Python Remote API. I am using vrep.simxSetJointTargetPosition function which...
by ravi
08 Mar 2018, 11:08
Forum: General questions
Topic: Unable to change joint limits
Replies: 3
Views: 1364

Unable to change joint limits

In my Hexapod, I want that all the joints move until they collide. Hence I want to keep the joints limit 360 degrees (allow them to move complete one rotation). However, the VREP is not allowing to do so. The joints are going to be position controlled using remote API function i.e., vrep.simxSetJoin...
by ravi
08 Mar 2018, 11:01
Forum: General questions
Topic: [Hexapod] Too many objects to add in collision check
Replies: 12
Views: 2997

Re: [Hexapod] Too many objects to add in collision check

Thank you very much.

I simply removed all the motors. the model looks weird but working!
by ravi
05 Mar 2018, 14:59
Forum: General questions
Topic: [Hexapod] Too many objects to add in collision check
Replies: 12
Views: 2997

Re: [Hexapod] Too many objects to add in collision check

Each motor's black axis will collide with the robot's white shapes. yes, you are right. I noticed it. You either need to modify the shapes, or shift them a little bit until they do not collide anymore. Please see the attached screenshot below: https://www.dropbox.com/s/dij965tk941u5n8/shape_cut.png...
by ravi
03 Mar 2018, 14:40
Forum: General questions
Topic: [Hexapod] Too many objects to add in collision check
Replies: 12
Views: 2997

Re: [Hexapod] Too many objects to add in collision check

I made sure that none of the joint is selected while defining my collection of collidable objects. I tried various other combinations but didn't work.

Please see the below the scene file:
https://www.dropbox.com/s/p1einbv44uddf ... 2.ttt?dl=0

Any workaround, please?
by ravi
01 Mar 2018, 12:20
Forum: General questions
Topic: [Hexapod] Too many objects to add in collision check
Replies: 12
Views: 2997

Re: [Hexapod] Too many objects to add in collision check

The collision detection module turned entire hexapod red. Please see the screenshot below- https://www.dropbox.com/s/o0rtdkwqq7076vx/red.png?dl=0 Please see the objects in the collection below- https://www.dropbox.com/s/1mw5a9qd9wq4hkz/collection.png?dl=0 My objective is to find the collision (if an...
by ravi
28 Feb 2018, 13:24
Forum: General questions
Topic: [Hexapod] Too many objects to add in collision check
Replies: 12
Views: 2997

Re: [Hexapod] Too many objects to add in collision check

Thank you very much. I followed your suggestion. However, I am getting signal 1 everytime, which means it is detecting collision every time (in every position) vrep.simxGetIntegerSignal(self.clientID, self.collisionSignal, vrep.simx_opmode_buffer)[1] I suspect about the shapes added in the collectio...
by ravi
27 Feb 2018, 12:04
Forum: General questions
Topic: [Hexapod] Too many objects to add in collision check
Replies: 12
Views: 2997

Re: [Hexapod] Too many objects to add in collision check

Thank you very much. I followed your suggestion and made a collection. Please see the screenshot below- https://www.dropbox.com/s/u5yj2e13qh31wpm/hexapod2-collision.png?dl=0 I am using remote API in Python. I am wondering how do I call the sim.checkCollision function from remote API? Any suggestions...