Search found 5738 matches

by coppelia
02 Mar 2013, 13:01
Forum: Bug reports
Topic: Problem with Set Inertial Matrix dialog
Replies: 2
Views: 5490

Re: Problem with Set Inertial Matrix dialog

Hello, This is a known issue with Kubuntu. We currently support and test Windows, MacOS and Ubuntu platforms. It is virtually impossible to test and adjust all the various Linux distributions for us. If you have some experience, could you try to compile v_rep and see if you can solve the problem? We...
by coppelia
02 Mar 2013, 13:00
Forum: Bug reports
Topic: A lot of ghost windows appearing
Replies: 1
Views: 5083

Re: A lot of ghost windows appearing

Hello, This is a known issue with Kubuntu. We currently support and test Windows, MacOS and Ubuntu platforms. It is virtually impossible to test and adjust all the various Linux distributions for us. If you have some experience, could you try to compile v_rep and see if you can solve the problem? We...
by coppelia
02 Mar 2013, 12:57
Forum: Feature requests
Topic: Adjustable shape reference frame
Replies: 2
Views: 5860

Re: Adjustable shape reference frame

Hello,

If you require another reference frame, you can always attach a dummy to the shape, then make calculations relative to the dummy. Having another local reference frame for the shape object would add more confusion I guess.

Cheers
by coppelia
01 Mar 2013, 20:53
Forum: General questions
Topic: Joint coming apart
Replies: 4
Views: 11643

Re: Joint coming apart

Hello Nikolaus, I see two potential causes for that to happen: 1. The links are overlapping and colliding. Make sure they do not overlap or that they have their respondable masks set correctly. 2. The links have too small masses, or a too small moment of inertia. Or the proportion between masses inv...
by coppelia
28 Feb 2013, 16:28
Forum: General questions
Topic: Viscous damping and static friction for joints possible?
Replies: 2
Views: 4170

Re: Viscous damping and static friction for joints possible?

Hello,

For that, you will have to approximate things with a PID controller for now. Otherwise, if you can wait around 2 weeks, there will be a new V-REP release (3.0.2) where you will be able to write custom joint controllers.

Cheers
by coppelia
28 Feb 2013, 10:50
Forum: General questions
Topic: Communication Delay ROS V-REP
Replies: 5
Views: 6706

Re: Communication Delay ROS V-REP

Hello again, The best thing that you could do it to artificially limit the frequency of your control algorithm on the controller side when testing the virtual quadrotor. And have also the quadrotor send synchronization signals to V-REP, so that you can run the simulation step-by-step. It will of cou...
by coppelia
27 Feb 2013, 23:49
Forum: General questions
Topic: Communication Delay ROS V-REP
Replies: 5
Views: 6706

Re: Communication Delay ROS V-REP

If you turn display off, and have a very light simulation content, then you can have less than 1ms for a simulation pass.

But I still don't understand what kind of task V-REP will have in there. Could you explain a bit further?

Cheers
by coppelia
27 Feb 2013, 17:59
Forum: General questions
Topic: Textures and light
Replies: 4
Views: 5554

Re: Textures and light

Oh, it might be another reason, not really sure since I can't regognize much in the picture: If your object is composed by very large triangles, then local lighting might not be taken into account: openGl calculates the lighting on a triangle by interpolating the lighting at its corners. If the corn...
by coppelia
27 Feb 2013, 17:55
Forum: Bug reports
Topic: Shaking Robot
Replies: 2
Views: 7528

Re: Shaking Robot

Hello Felipe,

Make sure you read this section of the user manual. It is very important regarding the dynamics of a simulation. In particular all the "design considerations".

Cheers
by coppelia
27 Feb 2013, 16:21
Forum: General questions
Topic: Textures and light
Replies: 4
Views: 5554

Re: Textures and light

Hello Arnaud,

Yes, you can do that. In the texture dialog, just click "modulate colors". The texture will then be modulated with the shape color, and be influenced by lighting.

Cheers