Search found 5742 matches
- 25 Feb 2013, 18:45
- Forum: General questions
- Topic: AR Drone Compatibility
- Replies: 1
- Views: 3854
Re: AR Drone Compatibility
Hello Andrew, You have many different options to connect V-REP with real hardware, some of them are: - via the remote API . You just need to add 2-3 C-files to your project, in order to connect to V-REP (function calls as well as data streaming is supported) - via a plugin . The plugin is then in ch...
- 25 Feb 2013, 11:04
- Forum: General questions
- Topic: Joint/motor dynamics
- Replies: 1
- Views: 4108
Re: Joint/motor dynamics
Hello, Yes, this is possible. You have several possibilities: 1. The easiest and best would be to wait for the next release (V-REP V3.0.2) scheduled for mid-March 2013. There, you will have a mechanism that allows you to write a custom control loop for any joints, directly as a script. 2. You can mo...
- 24 Feb 2013, 18:04
- Forum: General questions
- Topic: ROS - hz rates
- Replies: 1
- Views: 4807
Re: ROS - hz rates
Hello FieteBotschen, What basically happens is that data is processed just before the main script is called, i.e. at each simulation pass. The number of simulation passes per second depend on various factors (e.g. number of skipped rendering frames, real-time or non-real-time simulation, etc.). In t...
- 22 Feb 2013, 19:29
- Forum: General questions
- Topic: Robot model slippery, slides no friction
- Replies: 1
- Views: 4599
Re: Robot model slippery, slides no friction
Hello Davide, Did you try to change the physics engine to see if there is a difference? V-REP offers 2 physics engines to allow quickly assessing various problems related to dynamics (but also to be able to use specific features depending on the simulation). In addition to that, be aware that an imp...
- 22 Feb 2013, 10:59
- Forum: Bug reports
- Topic: Get joint velocity
- Replies: 5
- Views: 10366
Re: Get joint velocity
Hello,
this is not a bug. According to the function documentation, the function returns the desired value as the second return value in Lua:
result,value=simGetObjectFloatParameter(handle,2012)
Cheers
this is not a bug. According to the function documentation, the function returns the desired value as the second return value in Lua:
result,value=simGetObjectFloatParameter(handle,2012)
Cheers
- 22 Feb 2013, 10:56
- Forum: Feature requests
- Topic: Locking objects
- Replies: 3
- Views: 6821
Re: Locking objects
You can somehow protect your objects inside of a model, but for that you first need to define a model. Make sure you read this section of the user manual. Then, in the object properties dialog , make sure to check "select base of model instead" in order to avoid always selecting individual...
- 20 Feb 2013, 15:38
- Forum: General questions
- Topic: What is causing "Abort script execution"?
- Replies: 7
- Views: 9462
Re: What is causing "Abort script execution"?
This happens when you spend too much time in non-threaded scripts. For instance when you do too much calculations in such a script. In that case, simulation runs normally, but the button is there so that the user can cancel it, and stop simulation. Imagine you have an infinite loop in one of your sc...
- 19 Feb 2013, 23:50
- Forum: Bug reports
- Topic: Hangs in win 7 64bit
- Replies: 4
- Views: 4820
Re: Hangs in win 7 64bit
Hello, It is not supposed to hang. There is no 64 bit version for Windows, but the 32 bit version should work fine. Could you try to modify the file "system/usrset.txt", and set the line "alwaysShowConsole = true", then start and see where it hangs? You can also try to temporaril...
- 19 Feb 2013, 17:51
- Forum: General questions
- Topic: Sound with v-rep
- Replies: 1
- Views: 4092
Re: Sound with v-rep
Hi Eric, There are two ways I can think of: 1) Maybe there is a Lua extension library that allows doing that? 2) You could write a plugin that does this. Have a look at C/C++ sound libraries. Then, from your Lua script, you could call a custom Lua function, that will trigger a sound in the plugin Ch...
- 19 Feb 2013, 14:04
- Forum: Feature requests
- Topic: Remembering filepaths to previous locations
- Replies: 2
- Views: 5483
Re: Remembering filepaths to previous locations
Have a look at the configuration file:
installationFolder/system/usrset.txt
Cheers
installationFolder/system/usrset.txt
Cheers