Search found 5742 matches

by coppelia
25 Feb 2013, 18:45
Forum: General questions
Topic: AR Drone Compatibility
Replies: 1
Views: 3854

Re: AR Drone Compatibility

Hello Andrew, You have many different options to connect V-REP with real hardware, some of them are: - via the remote API . You just need to add 2-3 C-files to your project, in order to connect to V-REP (function calls as well as data streaming is supported) - via a plugin . The plugin is then in ch...
by coppelia
25 Feb 2013, 11:04
Forum: General questions
Topic: Joint/motor dynamics
Replies: 1
Views: 4108

Re: Joint/motor dynamics

Hello, Yes, this is possible. You have several possibilities: 1. The easiest and best would be to wait for the next release (V-REP V3.0.2) scheduled for mid-March 2013. There, you will have a mechanism that allows you to write a custom control loop for any joints, directly as a script. 2. You can mo...
by coppelia
24 Feb 2013, 18:04
Forum: General questions
Topic: ROS - hz rates
Replies: 1
Views: 4807

Re: ROS - hz rates

Hello FieteBotschen, What basically happens is that data is processed just before the main script is called, i.e. at each simulation pass. The number of simulation passes per second depend on various factors (e.g. number of skipped rendering frames, real-time or non-real-time simulation, etc.). In t...
by coppelia
22 Feb 2013, 19:29
Forum: General questions
Topic: Robot model slippery, slides no friction
Replies: 1
Views: 4599

Re: Robot model slippery, slides no friction

Hello Davide, Did you try to change the physics engine to see if there is a difference? V-REP offers 2 physics engines to allow quickly assessing various problems related to dynamics (but also to be able to use specific features depending on the simulation). In addition to that, be aware that an imp...
by coppelia
22 Feb 2013, 10:59
Forum: Bug reports
Topic: Get joint velocity
Replies: 5
Views: 10366

Re: Get joint velocity

Hello,

this is not a bug. According to the function documentation, the function returns the desired value as the second return value in Lua:

result,value=simGetObjectFloatParameter(handle,2012)

Cheers
by coppelia
22 Feb 2013, 10:56
Forum: Feature requests
Topic: Locking objects
Replies: 3
Views: 6821

Re: Locking objects

You can somehow protect your objects inside of a model, but for that you first need to define a model. Make sure you read this section of the user manual. Then, in the object properties dialog , make sure to check "select base of model instead" in order to avoid always selecting individual...
by coppelia
20 Feb 2013, 15:38
Forum: General questions
Topic: What is causing "Abort script execution"?
Replies: 7
Views: 9462

Re: What is causing "Abort script execution"?

This happens when you spend too much time in non-threaded scripts. For instance when you do too much calculations in such a script. In that case, simulation runs normally, but the button is there so that the user can cancel it, and stop simulation. Imagine you have an infinite loop in one of your sc...
by coppelia
19 Feb 2013, 23:50
Forum: Bug reports
Topic: Hangs in win 7 64bit
Replies: 4
Views: 4820

Re: Hangs in win 7 64bit

Hello, It is not supposed to hang. There is no 64 bit version for Windows, but the 32 bit version should work fine. Could you try to modify the file "system/usrset.txt", and set the line "alwaysShowConsole = true", then start and see where it hangs? You can also try to temporaril...
by coppelia
19 Feb 2013, 17:51
Forum: General questions
Topic: Sound with v-rep
Replies: 1
Views: 4092

Re: Sound with v-rep

Hi Eric, There are two ways I can think of: 1) Maybe there is a Lua extension library that allows doing that? 2) You could write a plugin that does this. Have a look at C/C++ sound libraries. Then, from your Lua script, you could call a custom Lua function, that will trigger a sound in the plugin Ch...
by coppelia
19 Feb 2013, 14:04
Forum: Feature requests
Topic: Remembering filepaths to previous locations
Replies: 2
Views: 5483

Re: Remembering filepaths to previous locations

Have a look at the configuration file:

installationFolder/system/usrset.txt

Cheers