Search found 27 matches
- 29 May 2018, 05:00
- Forum: General questions
- Topic: Camera Parameters for Simulated Kinect v2 inside V-REP
- Replies: 0
- Views: 11126
Camera Parameters for Simulated Kinect v2 inside V-REP
I am using simulated Kinect inside V-REP. The provided model appears like Kinect v1.8 since the camera parameters are matching with 1.8. Well, I want to get the camera parameters for simulated Kinect v2 inside V-REP . More specifically, I need the following information- The x and y value for "E...
- 08 Feb 2018, 02:41
- Forum: General questions
- Topic: Set a position to zero position for revolute joint
- Replies: 4
- Views: 2903
- 05 Feb 2018, 02:15
- Forum: General questions
- Topic: Set a position to zero position for revolute joint
- Replies: 4
- Views: 2903
Re: Set a position to zero position for revolute joint
If you want to set that position to 0, simply write 0 in that dialog item. Writing 0 in the dialog item is changing the orientation of the joint. I want to set the current position which is 110 degrees as HOME Position. In other words, I don't want to change the orientation of the joint but just wa...
- 01 Feb 2018, 14:12
- Forum: General questions
- Topic: Set a position to zero position for revolute joint
- Replies: 4
- Views: 2903
Set a position to zero position for revolute joint
Hi, I am designing a 2 Link Revolute Manipulator (2R) in VREP. I am going do joint control in this manipulator hence joints are set to "Torque/Force Mode". Just above the "Torque/Force Mode" setting, there is a configuration to set the position of the joint which is +1.100e+02 de...
- 21 Nov 2016, 15:36
- Forum: General questions
- Topic: How to add slider in UI
- Replies: 3
- Views: 3548
Re: How to add slider in UI
Hi, I am sorry for the confusion. I need simple slider, similar to the one which is available in resizable floor. Basically I have some parameters in the code, which need to be tuned. Hence I am thinking to add sliders to change their value while simulation is going on. That's it. I believe it shoul...
- 19 Nov 2016, 11:50
- Forum: General questions
- Topic: How to add slider in UI
- Replies: 3
- Views: 3548
How to add slider in UI
Hi,
I am not able to find out any way to add slider in UI. The 'model browser' doesn't have any such option and right clicking on main gui, I see add option but I doesn't have slider.
I am not able to find out any way to add slider in UI. The 'model browser' doesn't have any such option and right clicking on main gui, I see add option but I doesn't have slider.
- 18 Nov 2016, 13:57
- Forum: General questions
- Topic: Displaying a coordinate frame in V-REP
- Replies: 2
- Views: 2430
Re: Displaying a coordinate frame in V-REP
Yeah, that's what I was looking for. Thanks a lot.coppelia wrote:Then simply apply the coordinates to a dummy object
- 17 Nov 2016, 14:13
- Forum: General questions
- Topic: Displaying a coordinate frame in V-REP
- Replies: 2
- Views: 2430
Displaying a coordinate frame in V-REP
I am commanding Baxter Robot to reach certain pose (position and orientation) w.r.t. world coordinate system. This pose is entered manually in lua script as below- local targetPose={0.2, 0.5, 0.1, 0.17, 0.34, 0.78} I want to display a coordinate frame, which is located at {0.2, 0.5, 0.1} with {0.17,...
- 17 Nov 2016, 09:55
- Forum: General questions
- Topic: vrep crashing while calling custom plugin from lua
- Replies: 1
- Views: 1591
Re: vrep crashing while calling custom plugin from lua
I solved it. The problem was related to the makefile. I didn't configured it properly to load the shared objects. Thank you very much.
- 16 Nov 2016, 09:24
- Forum: General questions
- Topic: vrep crashing while calling custom plugin from lua
- Replies: 1
- Views: 1591
vrep crashing while calling custom plugin from lua
I am developing a plugin in CPP language. I am not getting any error while compiling it using make command. After coping the generated .so file into v-rep directory, I started the vrep from terminal. I can see that the plugin is loaded successfully. However, when I try to call the plugin from lua sc...