Hello,
can you tell me what revision of V4.6 you are running? You should have revision 16, or better 18.
Also, make sure you upgraded the related pip package too.
Cheers
Search found 5699 matches
- 26 Mar 2024, 14:11
- Forum: Bug reports
- Topic: ZMQ remote API failing after the same amount of runs of a simulation
- Replies: 4
- Views: 49
- 21 Mar 2024, 17:53
- Forum: General questions
- Topic: Torque control of joints using Remote Api Python
- Replies: 4
- Views: 83
Re: Torque control of joints using Remote Api Python
Hello, the best would be to use the ZeroMQ remote API , since it is much easier and flexible to use, and the legacy remote APi is deprecated. Also, use the latest CoppeliaSim (currently V4.6). Joints when in force control mode need to be constantly controlled/adjusted, i.e. you need to write you own...
- 21 Mar 2024, 15:25
- Forum: General questions
- Topic: getting depth value using vision sensor
- Replies: 3
- Views: 61
- 21 Mar 2024, 15:21
- Forum: General questions
- Topic: getting the joint force as a float or integer
- Replies: 5
- Views: 70
Re: getting the joint force as a float or integer
Hello,
Please share your scene, or show us the full script that displays that problem.
Cheers
Please share your scene, or show us the full script that displays that problem.
Cheers
- 18 Mar 2024, 17:15
- Forum: General questions
- Topic: Ros2-CoppeliaSim and some bug.
- Replies: 4
- Views: 100
Re: Ros2-CoppeliaSim and some bug.
So you have several problems in that scene: The upper and lower cuboids are colliding and friction between them may influence the motion. Make sure that either they are not colliding, or that the upper cuboid is not respondable (or does not generate a collision response with the lower cuboid) Since ...
- 18 Mar 2024, 16:46
- Forum: General questions
- Topic: path following object
- Replies: 4
- Views: 72
Re: path following object
Hello,
there is a demo scene that does exactly what you want, in various versions: scenes/movingAlongAPath-lua.ttt
Cheers
there is a demo scene that does exactly what you want, in various versions: scenes/movingAlongAPath-lua.ttt
Cheers
- 18 Mar 2024, 16:40
- Forum: General questions
- Topic: Designing an Omnidirectional Mobile Robot: Confusion Arising from KUKA Omnirob Model
- Replies: 8
- Views: 184
Re: Designing an Omnidirectional Mobile Robot: Confusion Arising from KUKA Omnirob Model
I'd go with a mass for each of the spheres of 2.5 kg. Use the same mass-less inertia for both. If stability is not good with the used engine, increase their mass and/or inertia somewhat.
Cheers
Cheers
- 18 Mar 2024, 16:38
- Forum: Bug reports
- Topic: about sim.buildPose sim.matrixToPose
- Replies: 1
- Views: 38
Re: about sim.buildPose sim.matrixToPose
Hello,
given two quaternions Q1 = [Qx, Qy, Qz, Qw] and Q2 = [-Qx, -Qy, -Qz, -Qw], the resulting rotation is the same (but using an opposite axes and a reverse angle). So effectively Q1 == Q2
Cheers
given two quaternions Q1 = [Qx, Qy, Qz, Qw] and Q2 = [-Qx, -Qy, -Qz, -Qw], the resulting rotation is the same (but using an opposite axes and a reverse angle). So effectively Q1 == Q2
Cheers
- 15 Mar 2024, 20:16
- Forum: Bug reports
- Topic: MuJoCo Cable model not working
- Replies: 4
- Views: 110
Re: MuJoCo Cable model not working
What happens if you use a different engine for the same scene? is it similar, worse, or better?
Cheers
Cheers
- 15 Mar 2024, 20:14
- Forum: General questions
- Topic: Color detection using blobTo3dPosition sensor
- Replies: 1
- Views: 35
Re: Color detection using blobTo3dPosition sensor
Hello, the color (or the order of the blobs) is not relevant, since there is no blob order. Looking at the simVision.blobDetectionOnWorkImg function, you'll notice that for each blob, following will be returned: the blob relative size the blob orientation the blob relative position X the blob relati...