Search found 5738 matches
- 27 Feb 2013, 15:50
- Forum: General questions
- Topic: Communication Delay ROS V-REP
- Replies: 5
- Views: 6708
Re: Communication Delay ROS V-REP
Hello Fiete, It is important to understand that V-REP will not produce more data than the speed of the simulation loop. If the simulation loop takes 5ms, then publishers will only update data every 5 ms. It wouldn't make sense to update the same data more than that anyway, since it would stay same. ...
- 27 Feb 2013, 13:48
- Forum: General questions
- Topic: What is causing "Abort script execution"?
- Replies: 7
- Views: 9389
Re: What is causing "Abort script execution"?
That will be supported from Release 3.0.2 on
Cheers
Cheers
- 27 Feb 2013, 12:49
- Forum: General questions
- Topic: Texture dialog
- Replies: 1
- Views: 4293
Re: Texture dialog
Hello, I am not sure I understand your problem exactly. This is what you should do: 1. Import your obj file by specifying "Preserve texture coordinates" 2. Select the imported shape, then open the shape dialog , and click "Adjust texture". 3. Make sure you can read "Associat...
- 27 Feb 2013, 12:38
- Forum: Feature requests
- Topic: simx_GetSimulationTime
- Replies: 1
- Views: 4449
Re: simx_GetSimulationTime
Hello,
Have a look at simxGetLastCmdTime.
Alternatively, simxGetInMessageInfo could also be of interest.
About additional texture formats... this is not really a priority, but if there are easy and quick options, we might do it.
Cheers
Have a look at simxGetLastCmdTime.
Alternatively, simxGetInMessageInfo could also be of interest.
About additional texture formats... this is not really a priority, but if there are easy and quick options, we might do it.
Cheers
- 26 Feb 2013, 16:07
- Forum: General questions
- Topic: What is causing "Abort script execution"?
- Replies: 7
- Views: 9389
Re: What is causing "Abort script execution"?
Next release (V-REP 3.0.2 to be released by mid-March 2013) will have an option to turn this off. Refer to the settings file system/usrset.txt and the variable "abortScriptExecutionButton".
Cheers
Cheers
- 26 Feb 2013, 12:00
- Forum: Feature requests
- Topic: Locking objects
- Replies: 3
- Views: 6765
Re: Locking objects
Hello Geerten, In V-REP, a model can be any part of a hierarchial structure (refer to the scene hierarchy ), given that all objects share the same ancestor at some point (i.e. parent of parent of parent..., etc.). That same ancestor is called the model base if it is appropriately flagged. So in your...
- 25 Feb 2013, 18:45
- Forum: General questions
- Topic: AR Drone Compatibility
- Replies: 1
- Views: 3821
Re: AR Drone Compatibility
Hello Andrew, You have many different options to connect V-REP with real hardware, some of them are: - via the remote API . You just need to add 2-3 C-files to your project, in order to connect to V-REP (function calls as well as data streaming is supported) - via a plugin . The plugin is then in ch...
- 25 Feb 2013, 11:04
- Forum: General questions
- Topic: Joint/motor dynamics
- Replies: 1
- Views: 4086
Re: Joint/motor dynamics
Hello, Yes, this is possible. You have several possibilities: 1. The easiest and best would be to wait for the next release (V-REP V3.0.2) scheduled for mid-March 2013. There, you will have a mechanism that allows you to write a custom control loop for any joints, directly as a script. 2. You can mo...
- 24 Feb 2013, 18:04
- Forum: General questions
- Topic: ROS - hz rates
- Replies: 1
- Views: 4785
Re: ROS - hz rates
Hello FieteBotschen, What basically happens is that data is processed just before the main script is called, i.e. at each simulation pass. The number of simulation passes per second depend on various factors (e.g. number of skipped rendering frames, real-time or non-real-time simulation, etc.). In t...
- 22 Feb 2013, 19:29
- Forum: General questions
- Topic: Robot model slippery, slides no friction
- Replies: 1
- Views: 4576
Re: Robot model slippery, slides no friction
Hello Davide, Did you try to change the physics engine to see if there is a difference? V-REP offers 2 physics engines to allow quickly assessing various problems related to dynamics (but also to be able to use specific features depending on the simulation). In addition to that, be aware that an imp...