Search found 5748 matches
- 12 Feb 2013, 23:31
- Forum: General questions
- Topic: Dynamic simulation is slow and unstable
- Replies: 1
- Views: 13364
Re: Dynamic simulation is slow and unstable
Hi, Not sure whether this is your problem, but you probably are not using pure shapes. A physics engine can simulate collision response between 3 types of shapes : 1) Random shapes (non-convex, polygon soups, etc.) 2) Convex shapes 3) pure shapes (primitive shapes: cuboids, spheres or cylinders. Som...
- 12 Feb 2013, 23:14
- Forum: General questions
- Topic: Dynamic simulation is wobbly/shaky
- Replies: 1
- Views: 6309
Re: Dynamic simulation is wobbly/shaky
Hi, You very probably have mal-adjusted the inertias and/or masses of your dynamic objects. The physics engines require that you don't have too large differences in masses or inertias in a same mechanism. For instance, having a shape with mass 1kg attached via a joint to another shape with mass 1g, ...
- 12 Feb 2013, 17:46
- Forum: Bug reports
- Topic: URDF importer plugin
- Replies: 1
- Views: 7895
Re: URDF importer plugin
Hi, You are right. We corrected a few bugs in that plugin, namely following: - Scaling was not taken into account - Sometimes the plugin would hang when importing object names that contained forbidden chars for V-REP - There was a mix-up in rotation multiplication order The corrected version will be...
- 12 Feb 2013, 17:33
- Forum: General questions
- Topic: My plugin is not loaded
- Replies: 1
- Views: 8525
Re: My plugin is not loaded
Hello, This is probably due to the fact that under MacOSX, the application is packaged (i.e. in a bundle). You need to copy the plugin inside of the bundle, where the other plugins are located. Typically: "./vrep.app/Contents/MacOS". That's where the client application is also located. Che...
- 12 Feb 2013, 16:48
- Forum: General questions
- Topic: Can we import our Solidworks robot designs into V-REP?
- Replies: 4
- Views: 18398
Re: Can we import our Solidworks robot designs into V-REP?
Hello, Yes you can do it, but you will have to export your design to some V-REP compatible format first. V-REP currently supports: DXF 3DS (Windows only) OBJ STL COLLADA URDF V-REP could also be customized via a plugin or add-on to import other formats. Refer to the COLLADA or URDF plugin project fi...
- 12 Feb 2013, 16:45
- Forum: General questions
- Topic: Rendering seems to be very slow
- Replies: 1
- Views: 8319
Re: Rendering seems to be very slow
Hello, Maybe your graphic card is simply too old (several years old) and can't handle it. But I suspect it might be linked with another problem: This sometimes happens with some graphic cards (typically Nvidia), and more often on Linux systems. There can be several reasons and several solutions. Mos...
- 12 Feb 2013, 16:32
- Forum: General questions
- Topic: Cannot compile V-REP. Items seems to be missing
- Replies: 1
- Views: 8531
Re: Cannot compile V-REP. Items seems to be missing
Did you follow the compilation instructions from the user manual? http://www.coppeliarobotics.com/helpFiles/en/compilingVrep.htm Basically you should first install V-REP PRO or V-REP PRO EDU. That installation package contains a programming folder that is needed during compilation (i.e. contains som...
- 12 Feb 2013, 16:10
- Forum: General questions
- Topic: getting v-rep to run
- Replies: 3
- Views: 13570
Re: getting v-rep to run
Hello, Did you copy-and-paste the created library into the original V-REP PRO EDU folder? Make sure to copy all created libv_rep.so.* files into that directory. You may have to recompile the client application (vrep). At the same time, if libv_rep.so itself cannot find what it needs, the client appl...