Search found 48 matches
- 23 Sep 2016, 11:36
- Forum: General questions
- Topic: VREP definition of friction
- Replies: 4
- Views: 5060
Re: VREP definition of friction
For a little more clarity from my side. ODE seems to have to ways to work out friction. We are just wondering which one VRep uses?
- 20 Sep 2016, 15:26
- Forum: General questions
- Topic: VREP definition of friction
- Replies: 4
- Views: 5060
Re: VREP definition of friction
Thanks, but there is a distinction on the ODE description, so I am still a bit unclear: ODE's friction models are approximations to the friction cone, for reasons of efficiency. There are currently two approximations to chose from: - The meaning of mu is changed so that it specifies the maximum fric...
- 20 Sep 2016, 08:14
- Forum: General questions
- Topic: Simple Barrett hand
- Replies: 7
- Views: 3856
Re: Simple Barrett hand
Hi,
Is there any chance you could talk me through separating the two fingers on the other side please?
Thx
Is there any chance you could talk me through separating the two fingers on the other side please?
Thx
- 19 Sep 2016, 15:26
- Forum: General questions
- Topic: VREP definition of friction
- Replies: 4
- Views: 5060
VREP definition of friction
Hi, I was wondering if there was a good way to look at how to vary the parameters for materials using ODE: Friction: a friction value. Two colliding objects will have a combined friction value of value1*value2. This does not correspond to the real friction coefficient. Maximum contacts: the maximum ...
- 09 Sep 2016, 08:17
- Forum: General questions
- Topic: Simple Barrett hand
- Replies: 7
- Views: 3856
Re: Simple Barrett hand
Thank you kindly. Worked perfectly.
- 06 Sep 2016, 15:24
- Forum: General questions
- Topic: Simple Barrett hand
- Replies: 7
- Views: 3856
Simple Barrett hand
Hi, Currently, the model for the simple Barrett hand closes all fingers at the same time. Is there any way to separate the finger on the one side from the other two? So that the two "sides" can close independently. Making it just a little more realistic. I looked through the tree structure...
- 15 Aug 2016, 10:27
- Forum: General questions
- Topic: Bug fixing in VREP
- Replies: 4
- Views: 2201
Re: Bug fixing in VREP
Thx. Maybe I am just seeing a problem where there isn't one.
- 11 Aug 2016, 16:07
- Forum: General questions
- Topic: Bug fixing in VREP
- Replies: 4
- Views: 2201
Re: Bug fixing in VREP
That sorted a bunch of issues - Yes I knew all the sensors were there, and I was saving them, but not anymore. Doing this uncovered something though. I recorded part of a grasp: https://drive.google.com/open?id=0BzJFg5HZBNCcckpodWNDOENROUk See the red box, its from the moment of inertia which we wor...
- 08 Aug 2016, 16:31
- Forum: General questions
- Topic: Bug fixing in VREP
- Replies: 4
- Views: 2201
Bug fixing in VREP
Hi, I have a scene where I perform a grasp of a mug using the simplified barrett hand. I place the hand, grasp the object and remove the base to see if the grasp is stable using remote API. There are a number of bugs I would like to investigate and correct. I have a 50s video that shows what is goin...
- 02 Jun 2016, 09:03
- Forum: General questions
- Topic: How can I use my own srv in RosInterface
- Replies: 10
- Views: 7175
Re: How can I use my own srv in RosInterface
Everything is working and running as expected - thank you again for such an easy to use succinct system. May I ask what these last commands are all about? : cp -r ~/catkin_ws/devel/lib/libv_repExtRosInterface.so ~/Documents/v-repLinuxItems64/variousCompiledItems/ cp -r ~/catkin_ws/devel/lib/libv_rep...