Search found 5699 matches

by coppelia
15 Mar 2024, 20:03
Forum: General questions
Topic: How can I create my own path object through code?
Replies: 2
Views: 57

Re: How can I create my own path object through code?

MarkusPelt03 wrote: 14 Mar 2024, 20:28...Other than that, how can I search for "path" in the forum if it ignores the search term? Thanks.
Not sure I understand... you mean searching for "path" does not work?

Cheers
by coppelia
15 Mar 2024, 20:01
Forum: General questions
Topic: Designing an Omnidirectional Mobile Robot: Confusion Arising from KUKA Omnirob Model
Replies: 8
Views: 184

Re: Designing an Omnidirectional Mobile Robot: Confusion Arising from KUKA Omnirob Model

Only the wheel sphere dimensions are relevant: the insideSpheres are not respondable (i.e. they do not react to collisions), and thus only their mass and inertia matters.

Cheers
by coppelia
15 Mar 2024, 19:54
Forum: General questions
Topic: Ros2-CoppeliaSim and some bug.
Replies: 4
Views: 101

Re: Ros2-CoppeliaSim and some bug.

Hello,

from the video, it looks like the joint gets target positions from two different sources. Best would be if you shared the scene file, so that we could have a closer look at it.

Cheers
by coppelia
13 Mar 2024, 08:23
Forum: General questions
Topic: Shortest distance
Replies: 2
Views: 60

Re: Shortest distance

You can use sim.checkDistance(shapeHandle, dummyHandle), where dummyHandle is the handle of a dummy object located at the robot's reference frame.

Cheers
by coppelia
13 Mar 2024, 07:28
Forum: General questions
Topic: Designing an Omnidirectional Mobile Robot: Confusion Arising from KUKA Omnirob Model
Replies: 8
Views: 184

Re: Designing an Omnidirectional Mobile Robot: Confusion Arising from KUKA Omnirob Model

A random mesh never performs well when a physics engine simulates it in collision response. The reason is that in order to be able to compute precise collision response forces, a penetration depth needs to be calculated between the two colliding objects. With random shapes, there is no such penetrat...
by coppelia
13 Mar 2024, 07:22
Forum: General questions
Topic: Simulation freezes in Stepping Mode
Replies: 7
Views: 44873

Re: Simulation freezes in Stepping Mode

Aidewen wrote: 12 Mar 2024, 16:44 Unfortunately, I am not able to upgrade to a higher edition as the current code I am working with requires a previous version.
...
Can you tell us what exactly is not compatible, so that we can improve on this?

Cheers
by coppelia
12 Mar 2024, 16:33
Forum: Bug reports
Topic: connect python to the simulator's remote API
Replies: 2
Views: 81

Re: connect python to the simulator's remote API

Hello,

make sure to use the newest CoppeliaSim version (i.e. V4.6) and the ZeroMQ remote API (instead of the legacy remote API, which is deprecated)

Cheers
by coppelia
12 Mar 2024, 16:31
Forum: Bug reports
Topic: MuJoCo Cable model not working
Replies: 4
Views: 110

Re: MuJoCo Cable model not working

Hello,

can you give a link to the scene file?

Cheers
by coppelia
12 Mar 2024, 16:28
Forum: General questions
Topic: Simulation freezes in Stepping Mode
Replies: 7
Views: 44873

Re: Simulation freezes in Stepping Mode

Hello,

make sure to use the latest CoppeliaSim, since CoppeliaSim V4.6 features a much improved Python support.

Cheers
by coppelia
12 Mar 2024, 16:25
Forum: General questions
Topic: Why the Revolute joint break when the acceleration happens to the child object of the joint?
Replies: 6
Views: 33008

Re: Why the Revolute joint break when the acceleration happens to the child object of the joint?

Yes, that is correct, only MuJoCo and the newer Bullet engines have ideal joints (but not the Bullet engines in CoppeliaSim as for now)

Cheers