Search found 5741 matches

by coppelia
14 Feb 2013, 00:44
Forum: General questions
Topic: How to save a model of my robot?
Replies: 3
Views: 8590

Re: How to save a model of my robot?

Hi, First, your model needs to be tagged as such. Refer to this section in the user manual. Once the model base object is correctly tagged, select it (i.e. just one object should be selected), then click [Menu bar --> File --> Save model as...]. Select the following folder as destination (somewhere ...
by coppelia
13 Feb 2013, 15:54
Forum: Videos, scenes and models around CoppeliaSim
Topic: Official V-REP video
Replies: 0
Views: 55183

Official V-REP video

V-REP demo video January 2014

by coppelia
13 Feb 2013, 15:03
Forum: General questions
Topic: Ackermann steering
Replies: 1
Views: 6793

Re: Ackermann steering

Hello,

Have a look at the attached model. It implements Ackermann steering programmatically. Mechanical implementation is also possible, but is not as precise.
The attached model will be included from next V-REP release on (V3.0.2) (check the "models/examples" folder)

Cheers
by coppelia
12 Feb 2013, 23:31
Forum: General questions
Topic: Dynamic simulation is slow and unstable
Replies: 1
Views: 13334

Re: Dynamic simulation is slow and unstable

Hi, Not sure whether this is your problem, but you probably are not using pure shapes. A physics engine can simulate collision response between 3 types of shapes : 1) Random shapes (non-convex, polygon soups, etc.) 2) Convex shapes 3) pure shapes (primitive shapes: cuboids, spheres or cylinders. Som...
by coppelia
12 Feb 2013, 23:14
Forum: General questions
Topic: Dynamic simulation is wobbly/shaky
Replies: 1
Views: 6261

Re: Dynamic simulation is wobbly/shaky

Hi, You very probably have mal-adjusted the inertias and/or masses of your dynamic objects. The physics engines require that you don't have too large differences in masses or inertias in a same mechanism. For instance, having a shape with mass 1kg attached via a joint to another shape with mass 1g, ...
by coppelia
12 Feb 2013, 17:46
Forum: Bug reports
Topic: URDF importer plugin
Replies: 1
Views: 7845

Re: URDF importer plugin

Hi, You are right. We corrected a few bugs in that plugin, namely following: - Scaling was not taken into account - Sometimes the plugin would hang when importing object names that contained forbidden chars for V-REP - There was a mix-up in rotation multiplication order The corrected version will be...
by coppelia
12 Feb 2013, 17:33
Forum: General questions
Topic: My plugin is not loaded
Replies: 1
Views: 8498

Re: My plugin is not loaded

Hello, This is probably due to the fact that under MacOSX, the application is packaged (i.e. in a bundle). You need to copy the plugin inside of the bundle, where the other plugins are located. Typically: "./vrep.app/Contents/MacOS". That's where the client application is also located. Che...
by coppelia
12 Feb 2013, 16:48
Forum: General questions
Topic: Can we import our Solidworks robot designs into V-REP?
Replies: 4
Views: 18314

Re: Can we import our Solidworks robot designs into V-REP?

Hello, Yes you can do it, but you will have to export your design to some V-REP compatible format first. V-REP currently supports: DXF 3DS (Windows only) OBJ STL COLLADA URDF V-REP could also be customized via a plugin or add-on to import other formats. Refer to the COLLADA or URDF plugin project fi...
by coppelia
12 Feb 2013, 16:45
Forum: General questions
Topic: Rendering seems to be very slow
Replies: 1
Views: 8271

Re: Rendering seems to be very slow

Hello, Maybe your graphic card is simply too old (several years old) and can't handle it. But I suspect it might be linked with another problem: This sometimes happens with some graphic cards (typically Nvidia), and more often on Linux systems. There can be several reasons and several solutions. Mos...
by coppelia
12 Feb 2013, 16:32
Forum: General questions
Topic: Cannot compile V-REP. Items seems to be missing
Replies: 1
Views: 8498

Re: Cannot compile V-REP. Items seems to be missing

Did you follow the compilation instructions from the user manual? http://www.coppeliarobotics.com/helpFiles/en/compilingVrep.htm Basically you should first install V-REP PRO or V-REP PRO EDU. That installation package contains a programming folder that is needed during compilation (i.e. contains som...