Search found 5742 matches

by coppelia
07 Mar 2013, 16:52
Forum: General questions
Topic: Building new robot in Vrep
Replies: 7
Views: 12811

Re: Building new robot in Vrep

Ok, it becomes a little bit more clear. Two thoughts: Remember that the more dynamic shapes / force sensors / joints you have in a simulation, the slower the simulation When you group several shapes, then the resulting shape will have its mass and inertia automatically computed from its content. If ...
by coppelia
07 Mar 2013, 16:30
Forum: General questions
Topic: Building new robot in Vrep
Replies: 7
Views: 12811

Re: Building new robot in Vrep

I still don't understand where you want to use force sensors. For a given link, if composed by a non-static respondable and a static non-respondable shape, there is no need for a force sensor. If you have adjacent respondable shapes, then they will collide and make the whole construction jump around...
by coppelia
07 Mar 2013, 16:04
Forum: General questions
Topic: Building new robot in Vrep
Replies: 7
Views: 12811

Re: Building new robot in Vrep

Hello, It always depends what kind of simulation you want to set-up. If dynamics is involved, then you should have a functional model (i.e. a dynamic model, based on pure shapes or convex shapes if possible), and you can attach visual shapes to that functional model. The visual shapes should be stat...
by coppelia
07 Mar 2013, 15:24
Forum: Bug reports
Topic: Center of gravity position is not taken into account
Replies: 6
Views: 8809

Re: Center of gravity position is not taken into account

By the way, you can also as a quick work-around simply:
  • turn on the "Body is respondable" checkbox
  • turn off all the "Respondable mask" checkboxes
This has the same effect, but does not reveal the bug ;)

Cheers
by coppelia
07 Mar 2013, 11:40
Forum: Bug reports
Topic: Center of gravity position is not taken into account
Replies: 6
Views: 8809

Re: Center of gravity position is not taken into account

You will have to compile a total of 4 items:
  • V-REP
  • the dynamics plugin
  • the mesh calculation plugin
  • the path planning plugin
The reason is: the precompiled V-REP PRO EDU has the above major 3 plugins compiled together with V-REP (not as separate entities).

Cheers
by coppelia
07 Mar 2013, 11:10
Forum: Feature requests
Topic: "Relative to" radio buttons
Replies: 2
Views: 5343

Re: "Relative to" radio buttons

Makes sense!
by coppelia
06 Mar 2013, 23:18
Forum: Bug reports
Topic: Center of gravity position is not taken into account
Replies: 6
Views: 8809

Re: Center of gravity position is not taken into account

If you are compiling the dynamics plugin yourself, you can easily correct the bug by commenting one single instruction: in function void CRigidBodyContainerDyn::_addOrUpdateRigidBody(CDummyShape* shape,bool forceStatic) comment out the condition if (_simIsShapeDynamicallyRespondable(shape)) so that ...
by coppelia
06 Mar 2013, 22:19
Forum: Feature requests
Topic: Save Format and Version Control
Replies: 6
Views: 10736

Re: Save Format and Version Control

I see the point.

We'll see what we can do in future!

Cheers
by coppelia
06 Mar 2013, 22:16
Forum: Bug reports
Topic: Center of gravity position is not taken into account
Replies: 6
Views: 8809

Re: Center of gravity position is not taken into account

Hello, Indeed! Thanks a lot for pointing that out! Actually the bug happens only with "non-respondable" shapes: if you move the whole construction above the ground so that it doesn't touch it, then make the "Cuboid0" respondable, then the result is correct. This is because of som...
by coppelia
05 Mar 2013, 17:17
Forum: General questions
Topic: Joint coming apart
Replies: 4
Views: 11671

Re: Joint coming apart

Hello Nikolaus, You are using dynamics (i.e. the physics engines), so this puts some restrictions on the way how dynamic elements have to be build in the scene hierarchy. This includes that two joints always need a link in-between (i.e. a shape that is non-static). Well, if your spherical joint cons...