Search found 5742 matches
- 07 Mar 2013, 16:52
- Forum: General questions
- Topic: Building new robot in Vrep
- Replies: 7
- Views: 12811
Re: Building new robot in Vrep
Ok, it becomes a little bit more clear. Two thoughts: Remember that the more dynamic shapes / force sensors / joints you have in a simulation, the slower the simulation When you group several shapes, then the resulting shape will have its mass and inertia automatically computed from its content. If ...
- 07 Mar 2013, 16:30
- Forum: General questions
- Topic: Building new robot in Vrep
- Replies: 7
- Views: 12811
Re: Building new robot in Vrep
I still don't understand where you want to use force sensors. For a given link, if composed by a non-static respondable and a static non-respondable shape, there is no need for a force sensor. If you have adjacent respondable shapes, then they will collide and make the whole construction jump around...
- 07 Mar 2013, 16:04
- Forum: General questions
- Topic: Building new robot in Vrep
- Replies: 7
- Views: 12811
Re: Building new robot in Vrep
Hello, It always depends what kind of simulation you want to set-up. If dynamics is involved, then you should have a functional model (i.e. a dynamic model, based on pure shapes or convex shapes if possible), and you can attach visual shapes to that functional model. The visual shapes should be stat...
- 07 Mar 2013, 15:24
- Forum: Bug reports
- Topic: Center of gravity position is not taken into account
- Replies: 6
- Views: 8809
Re: Center of gravity position is not taken into account
By the way, you can also as a quick work-around simply:
Cheers
- turn on the "Body is respondable" checkbox
- turn off all the "Respondable mask" checkboxes
Cheers
- 07 Mar 2013, 11:40
- Forum: Bug reports
- Topic: Center of gravity position is not taken into account
- Replies: 6
- Views: 8809
Re: Center of gravity position is not taken into account
You will have to compile a total of 4 items:
Cheers
- V-REP
- the dynamics plugin
- the mesh calculation plugin
- the path planning plugin
Cheers
- 07 Mar 2013, 11:10
- Forum: Feature requests
- Topic: "Relative to" radio buttons
- Replies: 2
- Views: 5343
Re: "Relative to" radio buttons
Makes sense!
- 06 Mar 2013, 23:18
- Forum: Bug reports
- Topic: Center of gravity position is not taken into account
- Replies: 6
- Views: 8809
Re: Center of gravity position is not taken into account
If you are compiling the dynamics plugin yourself, you can easily correct the bug by commenting one single instruction: in function void CRigidBodyContainerDyn::_addOrUpdateRigidBody(CDummyShape* shape,bool forceStatic) comment out the condition if (_simIsShapeDynamicallyRespondable(shape)) so that ...
- 06 Mar 2013, 22:19
- Forum: Feature requests
- Topic: Save Format and Version Control
- Replies: 6
- Views: 10736
Re: Save Format and Version Control
I see the point.
We'll see what we can do in future!
Cheers
We'll see what we can do in future!
Cheers
- 06 Mar 2013, 22:16
- Forum: Bug reports
- Topic: Center of gravity position is not taken into account
- Replies: 6
- Views: 8809
Re: Center of gravity position is not taken into account
Hello, Indeed! Thanks a lot for pointing that out! Actually the bug happens only with "non-respondable" shapes: if you move the whole construction above the ground so that it doesn't touch it, then make the "Cuboid0" respondable, then the result is correct. This is because of som...
- 05 Mar 2013, 17:17
- Forum: General questions
- Topic: Joint coming apart
- Replies: 4
- Views: 11671
Re: Joint coming apart
Hello Nikolaus, You are using dynamics (i.e. the physics engines), so this puts some restrictions on the way how dynamic elements have to be build in the scene hierarchy. This includes that two joints always need a link in-between (i.e. a shape that is non-static). Well, if your spherical joint cons...