Search found 5742 matches

by coppelia
27 Feb 2013, 23:49
Forum: General questions
Topic: Communication Delay ROS V-REP
Replies: 5
Views: 6745

Re: Communication Delay ROS V-REP

If you turn display off, and have a very light simulation content, then you can have less than 1ms for a simulation pass.

But I still don't understand what kind of task V-REP will have in there. Could you explain a bit further?

Cheers
by coppelia
27 Feb 2013, 17:59
Forum: General questions
Topic: Textures and light
Replies: 4
Views: 5590

Re: Textures and light

Oh, it might be another reason, not really sure since I can't regognize much in the picture: If your object is composed by very large triangles, then local lighting might not be taken into account: openGl calculates the lighting on a triangle by interpolating the lighting at its corners. If the corn...
by coppelia
27 Feb 2013, 17:55
Forum: Bug reports
Topic: Shaking Robot
Replies: 2
Views: 7565

Re: Shaking Robot

Hello Felipe,

Make sure you read this section of the user manual. It is very important regarding the dynamics of a simulation. In particular all the "design considerations".

Cheers
by coppelia
27 Feb 2013, 16:21
Forum: General questions
Topic: Textures and light
Replies: 4
Views: 5590

Re: Textures and light

Hello Arnaud,

Yes, you can do that. In the texture dialog, just click "modulate colors". The texture will then be modulated with the shape color, and be influenced by lighting.

Cheers
by coppelia
27 Feb 2013, 15:50
Forum: General questions
Topic: Communication Delay ROS V-REP
Replies: 5
Views: 6745

Re: Communication Delay ROS V-REP

Hello Fiete, It is important to understand that V-REP will not produce more data than the speed of the simulation loop. If the simulation loop takes 5ms, then publishers will only update data every 5 ms. It wouldn't make sense to update the same data more than that anyway, since it would stay same. ...
by coppelia
27 Feb 2013, 13:48
Forum: General questions
Topic: What is causing "Abort script execution"?
Replies: 7
Views: 9468

Re: What is causing "Abort script execution"?

That will be supported from Release 3.0.2 on

Cheers
by coppelia
27 Feb 2013, 12:49
Forum: General questions
Topic: Texture dialog
Replies: 1
Views: 4333

Re: Texture dialog

Hello, I am not sure I understand your problem exactly. This is what you should do: 1. Import your obj file by specifying "Preserve texture coordinates" 2. Select the imported shape, then open the shape dialog , and click "Adjust texture". 3. Make sure you can read "Associat...
by coppelia
27 Feb 2013, 12:38
Forum: Feature requests
Topic: simx_GetSimulationTime
Replies: 1
Views: 4483

Re: simx_GetSimulationTime

Hello,

Have a look at simxGetLastCmdTime.

Alternatively, simxGetInMessageInfo could also be of interest.

About additional texture formats... this is not really a priority, but if there are easy and quick options, we might do it.

Cheers
by coppelia
26 Feb 2013, 16:07
Forum: General questions
Topic: What is causing "Abort script execution"?
Replies: 7
Views: 9468

Re: What is causing "Abort script execution"?

Next release (V-REP 3.0.2 to be released by mid-March 2013) will have an option to turn this off. Refer to the settings file system/usrset.txt and the variable "abortScriptExecutionButton".

Cheers
by coppelia
26 Feb 2013, 12:00
Forum: Feature requests
Topic: Locking objects
Replies: 3
Views: 6822

Re: Locking objects

Hello Geerten, In V-REP, a model can be any part of a hierarchial structure (refer to the scene hierarchy ), given that all objects share the same ancestor at some point (i.e. parent of parent of parent..., etc.). That same ancestor is called the model base if it is appropriately flagged. So in your...