If you turn display off, and have a very light simulation content, then you can have less than 1ms for a simulation pass.
But I still don't understand what kind of task V-REP will have in there. Could you explain a bit further?
Cheers
Search found 5742 matches
- 27 Feb 2013, 23:49
- Forum: General questions
- Topic: Communication Delay ROS V-REP
- Replies: 5
- Views: 6745
- 27 Feb 2013, 17:59
- Forum: General questions
- Topic: Textures and light
- Replies: 4
- Views: 5590
Re: Textures and light
Oh, it might be another reason, not really sure since I can't regognize much in the picture: If your object is composed by very large triangles, then local lighting might not be taken into account: openGl calculates the lighting on a triangle by interpolating the lighting at its corners. If the corn...
- 27 Feb 2013, 17:55
- Forum: Bug reports
- Topic: Shaking Robot
- Replies: 2
- Views: 7565
Re: Shaking Robot
Hello Felipe,
Make sure you read this section of the user manual. It is very important regarding the dynamics of a simulation. In particular all the "design considerations".
Cheers
Make sure you read this section of the user manual. It is very important regarding the dynamics of a simulation. In particular all the "design considerations".
Cheers
- 27 Feb 2013, 16:21
- Forum: General questions
- Topic: Textures and light
- Replies: 4
- Views: 5590
Re: Textures and light
Hello Arnaud,
Yes, you can do that. In the texture dialog, just click "modulate colors". The texture will then be modulated with the shape color, and be influenced by lighting.
Cheers
Yes, you can do that. In the texture dialog, just click "modulate colors". The texture will then be modulated with the shape color, and be influenced by lighting.
Cheers
- 27 Feb 2013, 15:50
- Forum: General questions
- Topic: Communication Delay ROS V-REP
- Replies: 5
- Views: 6745
Re: Communication Delay ROS V-REP
Hello Fiete, It is important to understand that V-REP will not produce more data than the speed of the simulation loop. If the simulation loop takes 5ms, then publishers will only update data every 5 ms. It wouldn't make sense to update the same data more than that anyway, since it would stay same. ...
- 27 Feb 2013, 13:48
- Forum: General questions
- Topic: What is causing "Abort script execution"?
- Replies: 7
- Views: 9468
Re: What is causing "Abort script execution"?
That will be supported from Release 3.0.2 on
Cheers
Cheers
- 27 Feb 2013, 12:49
- Forum: General questions
- Topic: Texture dialog
- Replies: 1
- Views: 4333
Re: Texture dialog
Hello, I am not sure I understand your problem exactly. This is what you should do: 1. Import your obj file by specifying "Preserve texture coordinates" 2. Select the imported shape, then open the shape dialog , and click "Adjust texture". 3. Make sure you can read "Associat...
- 27 Feb 2013, 12:38
- Forum: Feature requests
- Topic: simx_GetSimulationTime
- Replies: 1
- Views: 4483
Re: simx_GetSimulationTime
Hello,
Have a look at simxGetLastCmdTime.
Alternatively, simxGetInMessageInfo could also be of interest.
About additional texture formats... this is not really a priority, but if there are easy and quick options, we might do it.
Cheers
Have a look at simxGetLastCmdTime.
Alternatively, simxGetInMessageInfo could also be of interest.
About additional texture formats... this is not really a priority, but if there are easy and quick options, we might do it.
Cheers
- 26 Feb 2013, 16:07
- Forum: General questions
- Topic: What is causing "Abort script execution"?
- Replies: 7
- Views: 9468
Re: What is causing "Abort script execution"?
Next release (V-REP 3.0.2 to be released by mid-March 2013) will have an option to turn this off. Refer to the settings file system/usrset.txt and the variable "abortScriptExecutionButton".
Cheers
Cheers
- 26 Feb 2013, 12:00
- Forum: Feature requests
- Topic: Locking objects
- Replies: 3
- Views: 6822
Re: Locking objects
Hello Geerten, In V-REP, a model can be any part of a hierarchial structure (refer to the scene hierarchy ), given that all objects share the same ancestor at some point (i.e. parent of parent of parent..., etc.). That same ancestor is called the model base if it is appropriately flagged. So in your...