Search found 67 matches

by ahundt
28 Jul 2015, 06:04
Forum: Feature requests
Topic: luajit - large lua performance improvement
Replies: 4
Views: 7785

luajit - large lua performance improvement

luajit is a drop in shared library replacement for lua that runs between 2-50x faster than standard lua according to the developers. If that is the case the only changes should be compiling v-rep with the luajit headers included instead of the lua headers, and including the luajit dll/dylib/so with...
by ahundt
17 Jul 2015, 21:05
Forum: Feature requests
Topic: Boost.DLL
Replies: 0
Views: 5008

Boost.DLL

I just wanted to inform you about Boost.DLL, which is a library under peer review for acceptance into the boost C++ libraries right now. You may want to have a look at it and give feedback even if it wouldn't be practical to switch to it. If it were practical, I think it could make integrating plugi...
by ahundt
03 Jul 2015, 03:28
Forum: General questions
Topic: Saving State of a Running Simulation
Replies: 1
Views: 3026

Saving State of a Running Simulation

Is it possible to save scene state for a running simulation? Typically when I hit "stop" all data from the run is removed. I run a simulation that computes a transform between objects in the scene that I don't know in advance then sets the position of the objects correctly in the simulatio...
by ahundt
02 Jul 2015, 03:45
Forum: General questions
Topic: Difficulty passing lua parameters to plugin
Replies: 6
Views: 6016

Re: Difficulty passing lua parameters to plugin

Here is the registration snippet, the third one is for the other function I posted called LUA_SIM_EXT_ATRACSYS_FUSION_TRACK_OBJECT. simRegisterCustomLuaFunction(LUA_SIM_EXT_ATRACSYS_FUSION_TRACK_ADD_GEOMETRY_COMMAND, LUA_SIM_EXT_ATRACSYS_FUSION_TRACK_ADD_GEOMETRY_CALL_TIP.c_str(), &inArgs_LUA_SI...
by ahundt
01 Jul 2015, 23:21
Forum: Feature requests
Topic: Text-based save file format
Replies: 17
Views: 302277

Re: Text-based save file format

Wonderful, I am very excited for this! Iterative or stepped improvements is always a reasonable way to go. Simply having all the non-binary data (scene configuration, child scripts, simple variables, positions/rotations etc) that isn't purely binary already (textures, models) would be a wonderful st...
by ahundt
01 Jul 2015, 02:34
Forum: Feature requests
Topic: Text-based save file format
Replies: 17
Views: 302277

Re: Text-based save file format

Thanks! That would be a fantastic improvement I'd make a lot of use of from day to day, which could also potentially benefit adoption as well.
by ahundt
01 Jul 2015, 01:35
Forum: General questions
Topic: Difficulty passing lua parameters to plugin
Replies: 6
Views: 6016

Difficulty passing lua parameters to plugin

I used the existing examples to create a few C++ plugin handlers for registered lua functions, but it seems I'm doing something wrong. I'd appreciate help with adding custom lua functions. Here is the error that gets printed in the v-rep console, which I am trying to resolve: Lua API call error: [st...
by ahundt
29 Jun 2015, 21:50
Forum: General questions
Topic: Reset main script
Replies: 1
Views: 2079

Reset main script

I made changes to the main script, but decided the change wasn't necessary. Is there a way to reset the main script so auto updates will occur correctly again and it won't be seen as modified?
by ahundt
22 Jun 2015, 19:28
Forum: Feature requests
Topic: Text-based save file format
Replies: 17
Views: 302277

Re: Text-based save file format

I tried to sell a group in my lab on using V-REP, but one of the major problems in the way of them adopting it was the save file format. They have a number of users that ask them to help support the machines they use. This frequently involves the users sending our group code and config files, which ...
by ahundt
14 May 2015, 22:54
Forum: General questions
Topic: How to use tools in models list?
Replies: 1
Views: 2064

How to use tools in models list?

I saw there is a dh_extractor, and I tried googling but couldn't find instructions on how to use those various models with a customization script attached to accomplish the corresponding tasks. How do I use them?