Search found 1023 matches
- 25 Apr 2024, 08:00
- Forum: General questions
- Topic: Question about sim.setJointTargetPosition vs. sim.setJointPosition
- Replies: 1
- Views: 272
Re: Question about sim.setJointTargetPosition vs. sim.setJointPosition
Wether you can directly set the joint position or not depends in which joint mode and control mode the joint is.
- 25 Apr 2024, 07:54
- Forum: General questions
- Topic: how to get objects handles of the IRB360 model using Matlab
- Replies: 3
- Views: 382
Re: how to get objects handles of the IRB360 model using Matlab
Paths starting with
More info at https://manual.coppeliarobotics.com/en/ ... bjects.htm
.
are only available from associated code.More info at https://manual.coppeliarobotics.com/en/ ... bjects.htm
- 24 Apr 2024, 17:05
- Forum: General questions
- Topic: Control the joint to rotate more than 360 degrees
- Replies: 5
- Views: 488
Re: Control the joint to rotate more than 360 degrees
It is correct to use sim.moveToConfig. You can use a 1-dimensional config, starting from {0} , ending in {1} , which would be the parameter for interpolation between an initial and a final config/position/pose. To interpolate between 2 joint positions you can use (1 - config[1]) * initialJointPos + ...
- 24 Apr 2024, 16:54
- Forum: Bug reports
- Topic: Pb of refresh through remote connexion
- Replies: 3
- Views: 294
Re: Pb of refresh through remote connexion
try running in Xvfb? that would use software rendering
- 23 Apr 2024, 09:46
- Forum: General questions
- Topic: Control the joint to rotate more than 360 degrees
- Replies: 5
- Views: 488
Re: Control the joint to rotate more than 360 degrees
If you don't need to use a cyclic joint, simply selecting a joint range larger than 2*pi is enough to make the joint turn more than 1 full revolution when setting a large enough target position (via sim.setJointTargetPosition). If instead you are forced to used a cyclic joint, the solution is to use...
- 22 Apr 2024, 17:29
- Forum: General questions
- Topic: How to make dummy move along a given path?
- Replies: 2
- Views: 362
- 22 Apr 2024, 09:25
- Forum: General questions
- Topic: Vision sensor object masks
- Replies: 4
- Views: 409
Re: Vision sensor object masks
Actually, even better (and faster) than that, you can set the vision sensor render mode to "color coded handles", then each object is rendered with a unique color corresponding to its handle. Then you can go through all pixels and decode which object it relates to ( handle = rgbData[3*i+0]...
- 22 Apr 2024, 09:04
- Forum: General questions
- Topic: Vision sensor object masks
- Replies: 4
- Views: 409
Re: Vision sensor object masks
You can achieve something like selective rendering by setting the vision sensor to explicit handling, then adjusting visibility layer of all objects before/after rendering to only "see" the interesting objects. Depth map gives you something almost resembling a binary map (simply apply some...
- 22 Apr 2024, 08:26
- Forum: General questions
- Topic: Robot strange behavior with OMPL
- Replies: 1
- Views: 424
Re: Robot strange behavior with OMPL
When the robot is outside the linear guide (in the tree), paths are found that lead to the desired location. When I place the robot inside the linear guide (on the tree) the positions found from there no longer coincide with those intended. I don't really understand any of that; but usually, when s...
- 17 Apr 2024, 11:27
- Forum: General questions
- Topic: How to create custom ui
- Replies: 4
- Views: 381
Re: How to create custom ui
From the official sources:
User Manual: https://manual.coppeliarobotics.com
YouTube channel: https://www.youtube.com/user/VirtualRobotPlatform
Provided example content (in <coppeliaSim directory>/scenes/, models/).
User Manual: https://manual.coppeliarobotics.com
YouTube channel: https://www.youtube.com/user/VirtualRobotPlatform
Provided example content (in <coppeliaSim directory>/scenes/, models/).