Search found 67 matches
- 07 Sep 2015, 18:28
- Forum: General questions
- Topic: Debug Plugin Loading Failure
- Replies: 8
- Views: 5706
Re: Debug Plugin Loading Failure
I've figured out the source of the problem in my case is due to a library I'm using that uses gfortran. I determined this by commenting code that uses the libraries and disabling their linking individually until vrep loaded it successfully. /usr/local/opt/cisstnetlib/lib/libgfortran.3.dylib (compati...
- 07 Sep 2015, 17:42
- Forum: General questions
- Topic: Debug Plugin Loading Failure
- Replies: 8
- Views: 5706
Re: Debug Plugin Loading Failure
I'm using cmake, but here are the command line commands the cmake generated makefile issues to create the plugin: Scanning dependencies of target v_repExtGrlInverseKinematics /Applications/Xcode.app/Contents/Developer/usr/bin/make -f modules/grl/src/v_repExtGrlInverseKinematics/CMakeFiles/v_repExtGr...
- 01 Sep 2015, 23:05
- Forum: General questions
- Topic: Debug Plugin Loading Failure
- Replies: 8
- Views: 5706
Re: Debug Plugin Loading Failure
I'm encountering a very similar problem on OS X I haven't seen before with a dylib I did have working briefly in the past. Is there any additional advice you might be able to provide? otool -L libv_repExtGrlInverseKinematics.dylib libv_repExtGrlInverseKinematics.dylib: @rpath/libv_repExtGrlInverseKi...
- 22 Aug 2015, 00:30
- Forum: Bug reports
- Topic: arm drifting during sim run with no scripts enabled
- Replies: 1
- Views: 2836
arm drifting during sim run with no scripts enabled
I have a simulation with no scripts enabled, and when I hit run the arm end effector seems to drift down. The behavior I would expect is for the arm to stay completely stationary. Here is the relevant .ttt:
https://drive.google.com/file/d/0BxN_ni ... sp=sharing
https://drive.google.com/file/d/0BxN_ni ... sp=sharing
- 14 Aug 2015, 20:09
- Forum: Feature requests
- Topic: luajit - large lua performance improvement
- Replies: 4
- Views: 8103
Re: luajit - large lua performance improvement
I've been hoping to do more of my work in lua where it makes sense, so I investigated matrix/linear algebra libraries for lua. Unfortunately, nearly every example I could find uses luajit and very few are implemented in pure lua or with the standard lua interpreter. Here is a selection of luajit bas...
- 12 Aug 2015, 19:14
- Forum: General questions
- Topic: Popup on loading simulation
- Replies: 2
- Views: 2045
Re: Popup on loading simulation
That's it, thanks!
- 08 Aug 2015, 21:41
- Forum: General questions
- Topic: Popup on loading simulation
- Replies: 2
- Views: 2045
Popup on loading simulation
How do I edit/remove the popups that appear immediately after the simulation is loaded? I edited an existing demo for my project and now nothing in the popup is even remotely related to what is in the simulation.
Thanks!
Thanks!
- 05 Aug 2015, 16:48
- Forum: Feature requests
- Topic: Kinect simulation
- Replies: 12
- Views: 18445
Re: Kinect simulation
Is the Xbox One Kinect v2/ Kinectv2 for windows also possible to simulate?
- 04 Aug 2015, 22:15
- Forum: General questions
- Topic: One lua function for multiple plugins
- Replies: 1
- Views: 1838
One lua function for multiple plugins
I'd like to create a lua function that calls multiple separate plugins with the same data. In this case it is to initialize a "robot" with the strings for the various joints and ik group. I need the message to go to my driver plugin and inverse kinematics plugin, for example. Is this possi...
- 29 Jul 2015, 04:39
- Forum: General questions
- Topic: Tcp/Ip
- Replies: 2
- Views: 2651
Re: Tcp/Ip
I think you need more information, did you mean an ethernet cable connected to a joystick?
You can read data from whatever language you prefer, though you probably want to use a language that makes it easy to interface with your joystick. I personally use C++ and a vrep plugin for my interfaces.
You can read data from whatever language you prefer, though you probably want to use a language that makes it easy to interface with your joystick. I personally use C++ and a vrep plugin for my interfaces.