Hello,
this is very specific to the Newton engine. Best would be to check on their forum.
Cheers
Search found 5744 matches
- 16 Apr 2024, 14:41
- Forum: General questions
- Topic: Problem with 'add_force', 'Newton engine'
- Replies: 1
- Views: 548
- 12 Apr 2024, 13:51
- Forum: General questions
- Topic: CoppeliaSim for Surface cleaning
- Replies: 4
- Views: 727
Re: CoppeliaSim for Surface cleaning
Select the shape, then in the shape dynamics dialog, click Engine properties and adjust one of following (depending on your engine):
- bullet/friction
- ode/friction
- newton/staticFriction and/or newton/kineticFriction
- mujoco/friction
- 12 Apr 2024, 13:47
- Forum: General questions
- Topic: We want to change the attitude of the point cloud, to move and rotate the point cloud.
- Replies: 4
- Views: 678
Re: We want to change the attitude of the point cloud, to move and rotate the point cloud.
did you have a look at sim.getJointForce ?
Cheers
Cheers
- 12 Apr 2024, 13:46
- Forum: General questions
- Topic: Adding external image in a scene.
- Replies: 1
- Views: 300
Re: Adding external image in a scene.
Hello,
in general, models are scalable. Have a look at the add-on located at [Menu bar > Modules > Geometry / Mesh > Isometric scaling].
About your texture... did you try to use sim.createTexture?
Cheers
in general, models are scalable. Have a look at the add-on located at [Menu bar > Modules > Geometry / Mesh > Isometric scaling].
About your texture... did you try to use sim.createTexture?
Cheers
- 12 Apr 2024, 13:41
- Forum: General questions
- Topic: Rotate an object from API
- Replies: 5
- Views: 906
Re: Rotate an object from API
Have also a look at sim.rotateAroundAxis
Cheers
Cheers
- 11 Apr 2024, 14:28
- Forum: Feature requests
- Topic: I suggest the Drawing Curve should be reversed when screenshooting.
- Replies: 2
- Views: 1297
Re: I suggest the Drawing Curve should be reversed when screenshooting.
There was a start to offer the same functionality via shapes... hopefully that will make it into the next release. Here the related code: function sim.addDrawingObject(type, size, duplicateTolerance, parentHandle, maxItems, color) if not _S.realDrawingObjects then _S.realDrawingObjects = {} _S.realD...
- 08 Apr 2024, 15:29
- Forum: General questions
- Topic: Cartesian Robot Script
- Replies: 3
- Views: 1708
- 08 Apr 2024, 15:26
- Forum: General questions
- Topic: How to output images from coppeliasim?
- Replies: 1
- Views: 175
- 08 Apr 2024, 15:24
- Forum: General questions
- Topic: Python Regular API Joint Force is None
- Replies: 3
- Views: 709
Re: Python Regular API Joint Force is None
Starting with CoppeliaSim V4.7, sim.getJointForce will simply return 0.0 instead of previously None.
Cheers
Cheers
- 08 Apr 2024, 15:21
- Forum: General questions
- Topic: "Simulation step" and "Simulation time"
- Replies: 4
- Views: 1015
Re: "Simulation step" and "Simulation time"
You can adjust the simulation step and the dynamics step individually, according to your needs. By default the simulation step is 50ms, and the dynamics step is 5ms. If you need to control a dynamic aspect of a simulation in each dynamics step, then you should do that inside of a joint callback func...