Search found 15 matches

by arp
23 Jan 2015, 08:29
Forum: General questions
Topic: How to Simulate Linear Delta Robot
Replies: 5
Views: 4232

Re: How to Simulate Linear Delta Robot

Hi, I got the mechanism working by using GCS, overlap constraints for the end-effector. Here is how I got it working. *Base |--PrismaticJoint |--SphericalJointTop1 |--ConnectingRod1 |--SphericalJointBottom1 |--EndEffectorShape |--DummyEndEffector <--| |--SphericalJointTop2 | |--ConnectingRod2 | |--S...
by arp
22 Jan 2015, 08:50
Forum: General questions
Topic: How to Simulate Linear Delta Robot
Replies: 5
Views: 4232

Re: How to Simulate Linear Delta Robot

Hi,

First I would just like to make the forward-kinematics, so that the end-effector is at the appropriate position when the position of the linear-motors is specified.

Do you think using the geometric constraint solver is the way to proceed forward?
by arp
21 Jan 2015, 10:46
Forum: General questions
Topic: How to Simulate Linear Delta Robot
Replies: 5
Views: 4232

How to Simulate Linear Delta Robot

Hi, I am new to V-REP. I want to simulate this Robot. https://www.youtube.com/watch?v=AYs6jASd_Ww I tried looking into how the the Adept Quattro and ABB IRB 360 have been done. But I am still a little clueless on how to model this robot. Specifically I am confused because the triangular end-effector...
by arp
13 Jan 2015, 15:39
Forum: General questions
Topic: Extract a hollow cylinder to simulate a bucket.
Replies: 3
Views: 3043

Re: Extract a hollow cylinder to simulate a bucket.

Hi,

Thanks for the quick reply. Just one more question regarding pure shape extraction.

What is meant by negative volumes ?? I find this option while extracting cylinders. Why does extracting such a volume give a warning that it would only work Vortex Simulation Engine?
by arp
13 Jan 2015, 10:18
Forum: General questions
Topic: Extract a hollow cylinder to simulate a bucket.
Replies: 3
Views: 3043

Extract a hollow cylinder to simulate a bucket.

Hi,

How do I extract the shape of a bucket in the shape edit mode? Is it possible with bullet/ode? Or would it only be possible with Vortex??