Search found 56 matches
- 19 Feb 2013, 13:24
- Forum: Feature requests
- Topic: Remembering filepaths to previous locations
- Replies: 2
- Views: 5416
Remembering filepaths to previous locations
It would be nice if the filepaths to previously used locations was saved with your setup. For example for the Open/save scene, importing, recording, etc. This saves navigating from the V-REP location every time V-REP is started again.
- 19 Feb 2013, 12:08
- Forum: Bug reports
- Topic: An error occurred during the import operation.
- Replies: 1
- Views: 4835
An error occurred during the import operation.
Every time I import a model using the ASCII stl model import, it gives this message:
However, most of the time the model imports fine. I would like to know the error, to be able to fix it!An error occurred during the import operation.
- 19 Feb 2013, 12:06
- Forum: Bug reports
- Topic: Crashed message
- Replies: 6
- Views: 8976
Re: Crashed message
Well, I have a reproducible situation..
It hangs every time I select one specific object and when I want to move it.
It hangs every time I select one specific object and when I want to move it.
- 19 Feb 2013, 11:55
- Forum: Bug reports
- Topic: Crashed message
- Replies: 6
- Views: 8976
Re: Crashed message
By the way, it doesn't crash, it hangs.
It does now again. Are there any logfiles I can send so you can figure out what is causing this? It happened this second time again when selecting the same object.
It does now again. Are there any logfiles I can send so you can figure out what is causing this? It happened this second time again when selecting the same object.
- 19 Feb 2013, 11:50
- Forum: Bug reports
- Topic: Crashed message
- Replies: 6
- Views: 8976
Re: Crashed message
Ok. I thought it was a bit confusing, since I regularly use multiple instances of the same application at once. Next to this: I just had a crash of V-REP, and although V-REP nicely autosaves everything, there was no autosaved scene anymore. Maybe an autosaved instance can be saved for every scene (b...
- 19 Feb 2013, 11:03
- Forum: Bug reports
- Topic: Crashed message
- Replies: 6
- Views: 8976
Crashed message
When I start a second V-REP application, it gives the message that V-REP appeared to have crashed.
Probably because the other V-REP instance wasn't closed yet, and it does not expect two instances running at once..
Probably because the other V-REP instance wasn't closed yet, and it does not expect two instances running at once..
- 18 Feb 2013, 17:18
- Forum: General questions
- Topic: Conveyor belt
- Replies: 1
- Views: 5396
Conveyor belt
Hi, When following the conveyor belt tutorial, and looking at the efficient conveyor belt, I noticed you used a forwarder to do the motion part. However, without the forwarder (and applying the forward motion onto the object itself) also works fine. Is there any specific reasoning behind using a for...
- 15 Feb 2013, 16:11
- Forum: Feature requests
- Topic: Real time video
- Replies: 6
- Views: 9347
Re: Real time video
Ok. Thanks!
- 15 Feb 2013, 09:18
- Forum: Feature requests
- Topic: Scrollbars
- Replies: 2
- Views: 5573
Re: Scrollbars
Hello,
I do agree, when looking on my laptop monitor, it shows more clear than on my extra monitor. However, I still think the contrast is a little low, so I hope things will be better with the little change you made.
By the way, the user interface in general looks good!
Cheers
I do agree, when looking on my laptop monitor, it shows more clear than on my extra monitor. However, I still think the contrast is a little low, so I hope things will be better with the little change you made.
By the way, the user interface in general looks good!
Cheers
- 15 Feb 2013, 09:15
- Forum: Feature requests
- Topic: Real time video
- Replies: 6
- Views: 9347
Re: Real time video
Hello, Thanks for your response. I am talking about the first option of real time. But when I change the simulation time step, I have to manually calculate the amount of fps I need for the video (with a max of 30 fps). It would be handy if this would be an option to automatically calculate the fps b...